BallisticPro Changelogs
- Azarael
- UT2004 Administrator
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Re: BallisticPro changelogs.
Freon
Loadout can no longer be abused to resupply yourself.
Committing suicide during overtime will cause your death.
BORT-85
Reduced damage radius.
Increased rechamber time.
Loadout can no longer be abused to resupply yourself.
Committing suicide during overtime will cause your death.
BORT-85
Reduced damage radius.
Increased rechamber time.
- Calypto
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Re: BallisticPro changelogs.
So reselecting weapons mid-game will not give them?Azarael wrote:Freon
Loadout can no longer be abused to resupply yourself.
- Azarael
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Correct, because it also functions as a resupply.
- Calypto
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Re: BallisticPro changelogs.
Oh wow haha, I never knew that was even possible.
Shit they know

Shit they know

- Pinky
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Re: BallisticPro changelogs.
we're lucky that BomBom didn't knew about this resupply possibilityAzarael wrote: Loadout can no longer be abused to resupply yourself.

now only the weapons zoom ranges needs to be fixed and I'll be completely happy

BTW, I noticed a small bug in the zoom of the SRS-900. Sometimes switching to zoom via the iron sight button seems to be blocked, i.e. pressing the the iron sight key has no effect whatsoever. It only works again after giving at least one single shot. I'm not quite sure under which specific circumstances this occurs - possibly after reloading the SRS. Zooming via secondary fire works flawlessly, on the other hand (therefore it isn't really a huge problem for me).
And who are you, the proud lord said, that I must bow so low?
Only a cat of a different coat, that's all the truth I know.
In a coat of gold or a coat of red, a lion still has claws,
And mine are long and sharp, my lord, as long and sharp as yours.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall, and not a soul to hear.
Only a cat of a different coat, that's all the truth I know.
In a coat of gold or a coat of red, a lion still has claws,
And mine are long and sharp, my lord, as long and sharp as yours.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall, and not a soul to hear.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Bulldog
A Bulldog rocket fired too close will bounce off the floor (cheap UT RL Bulldog fix)
LS-14 Carbine
Slighty less effective from hip.
Fire interval down to 0.15 from 0.18.
Damage down from 53 to 41 (Total DPS down from 134% of baseline to 124% of baseline factoring in interval change.)
Lowest possible damage raised from 60% to 70% of initial damage.
Secondary rockets fire once every 0.6 seconds.
M46 Family
Recoil down to 150 from 172
M763 'Avenger'
Effective range increased from 1024/2048 to 1536/2048.
Spread increased by 15%.
Recoil reduced by 25%.
SRS Family
Recoil down to 150 from 172
XMV-850 Minigun
Recoil bonus from deploy reduced to 25% from 50%.
Recoil increased from 64 to 72.
A Bulldog rocket fired too close will bounce off the floor (cheap UT RL Bulldog fix)
LS-14 Carbine
Slighty less effective from hip.
Fire interval down to 0.15 from 0.18.
Damage down from 53 to 41 (Total DPS down from 134% of baseline to 124% of baseline factoring in interval change.)
Lowest possible damage raised from 60% to 70% of initial damage.
Secondary rockets fire once every 0.6 seconds.
M46 Family
Recoil down to 150 from 172
M763 'Avenger'
Effective range increased from 1024/2048 to 1536/2048.
Spread increased by 15%.
Recoil reduced by 25%.
SRS Family
Recoil down to 150 from 172
XMV-850 Minigun
Recoil bonus from deploy reduced to 25% from 50%.
Recoil increased from 64 to 72.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Fixed. Zoom now works correctly on smooth zooming weapons. I clearly didn't take the time to understand how zooming works when I originally looked at this.Pinky wrote:[now only the weapons zoom ranges needs to be fixed and I'll be completely happy![]()
Remaining bugs (feel free to edit:)
- Deployed weapons have tracer issues when first deployed.
- Deployed weapons generally get eaten after the third time they're lifted from the ground.
- iRobot
- Junk Administrator
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Re: BallisticPro changelogs.
Sometimes when you try to fire instantly after a reload, the gun will bug out and be unable to fire till you switch weapons
Prominent on assault rifles
Prominent on assault rifles
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Fixed log spam related to ScoreKill's granting of weapon ammo.
Fixed log spam relating to BallisticHandGrenade Destroyed.
T10 and FP7 grenades are once again limit 2.
NRP-57 grenades are switched to and put down faster.
GRS-9 is using a different layout of TargetedHurtRadius code (radius damage when hitting things). It may or may not crash. Will be keeping an eye out.
Fixed log spam relating to BallisticHandGrenade Destroyed.
T10 and FP7 grenades are once again limit 2.
NRP-57 grenades are switched to and put down faster.
GRS-9 is using a different layout of TargetedHurtRadius code (radius damage when hitting things). It may or may not crash. Will be keeping an eye out.
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Re: BallisticPro changelogs.
Players thawing a frozen teammate won't receive overtime countdown damage, and camping check input will not be updated during the thawing. This means that if you were camping and start thawing someone, you still are considered camping. However if you come to thaw someone, you won't be seen camping. This doesn't apply to fog-dense areas anticamp check.
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