BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
Locked
User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Mon 23 Jul , 2012 3:38 pm

Freon

Loadout can no longer be abused to resupply yourself.
Committing suicide during overtime will cause your death.

BORT-85

Reduced damage radius.
Increased rechamber time.

User avatar
Calypto
Posts: 1879
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
Contact:

Re: BallisticPro changelogs.

Post by Calypto » Mon 23 Jul , 2012 7:43 pm

Azarael wrote:Freon

Loadout can no longer be abused to resupply yourself.
So reselecting weapons mid-game will not give them?

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Mon 23 Jul , 2012 11:12 pm

Correct, because it also functions as a resupply.

User avatar
Calypto
Posts: 1879
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
Contact:

Re: BallisticPro changelogs.

Post by Calypto » Tue 24 Jul , 2012 6:35 am

Oh wow haha, I never knew that was even possible.

Shit they know

troll2

User avatar
Pinky
Disappeared Administrator
Posts: 360
Joined: Wed 26 Oct , 2011 1:24 am
Contact:

Re: BallisticPro changelogs.

Post by Pinky » Thu 26 Jul , 2012 9:40 pm

Azarael wrote: Loadout can no longer be abused to resupply yourself.
we're lucky that BomBom didn't knew about this resupply possibility :mrgreen:

now only the weapons zoom ranges needs to be fixed and I'll be completely happy :D

BTW, I noticed a small bug in the zoom of the SRS-900. Sometimes switching to zoom via the iron sight button seems to be blocked, i.e. pressing the the iron sight key has no effect whatsoever. It only works again after giving at least one single shot. I'm not quite sure under which specific circumstances this occurs - possibly after reloading the SRS. Zooming via secondary fire works flawlessly, on the other hand (therefore it isn't really a huge problem for me).
And who are you, the proud lord said, that I must bow so low?
Only a cat of a different coat, that's all the truth I know.
In a coat of gold or a coat of red, a lion still has claws,
And mine are long and sharp, my lord, as long and sharp as yours.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall, and not a soul to hear.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Wed 01 Aug , 2012 6:01 pm

Bulldog

A Bulldog rocket fired too close will bounce off the floor (cheap UT RL Bulldog fix)

LS-14 Carbine

Slighty less effective from hip.
Fire interval down to 0.15 from 0.18.
Damage down from 53 to 41 (Total DPS down from 134% of baseline to 124% of baseline factoring in interval change.)
Lowest possible damage raised from 60% to 70% of initial damage.

Secondary rockets fire once every 0.6 seconds.

M46 Family

Recoil down to 150 from 172

M763 'Avenger'

Effective range increased from 1024/2048 to 1536/2048.
Spread increased by 15%.
Recoil reduced by 25%.

SRS Family

Recoil down to 150 from 172

XMV-850 Minigun

Recoil bonus from deploy reduced to 25% from 50%.
Recoil increased from 64 to 72.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Thu 02 Aug , 2012 3:52 am

Pinky wrote:[now only the weapons zoom ranges needs to be fixed and I'll be completely happy :D
Fixed. Zoom now works correctly on smooth zooming weapons. I clearly didn't take the time to understand how zooming works when I originally looked at this.

Remaining bugs (feel free to edit:)

- Deployed weapons have tracer issues when first deployed.
- Deployed weapons generally get eaten after the third time they're lifted from the ground.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: BallisticPro changelogs.

Post by iRobot » Thu 02 Aug , 2012 8:27 am

Sometimes when you try to fire instantly after a reload, the gun will bug out and be unable to fire till you switch weapons

Prominent on assault rifles

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Sat 04 Aug , 2012 3:39 am

Fixed log spam related to ScoreKill's granting of weapon ammo.
Fixed log spam relating to BallisticHandGrenade Destroyed.

T10 and FP7 grenades are once again limit 2.

NRP-57 grenades are switched to and put down faster.

GRS-9 is using a different layout of TargetedHurtRadius code (radius damage when hitting things). It may or may not crash. Will be keeping an eye out.

iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: BallisticPro changelogs.

Post by iZumo » Tue 07 Aug , 2012 4:31 pm

Players thawing a frozen teammate won't receive overtime countdown damage, and camping check input will not be updated during the thawing. This means that if you were camping and start thawing someone, you still are considered camping. However if you come to thaw someone, you won't be seen camping. This doesn't apply to fog-dense areas anticamp check.

Locked

Who is online

Users browsing this forum: No registered users and 2 guests