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Re: BallisticPro changelogs.

Posted: Mon 23 Jul , 2012 3:38 pm
by Azarael
Freon

Loadout can no longer be abused to resupply yourself.
Committing suicide during overtime will cause your death.

BORT-85

Reduced damage radius.
Increased rechamber time.

Re: BallisticPro changelogs.

Posted: Mon 23 Jul , 2012 7:43 pm
by Calypto
Azarael wrote:Freon

Loadout can no longer be abused to resupply yourself.
So reselecting weapons mid-game will not give them?

Re: BallisticPro changelogs.

Posted: Mon 23 Jul , 2012 11:12 pm
by Azarael
Correct, because it also functions as a resupply.

Re: BallisticPro changelogs.

Posted: Tue 24 Jul , 2012 6:35 am
by Calypto
Oh wow haha, I never knew that was even possible.

Shit they know

troll2

Re: BallisticPro changelogs.

Posted: Thu 26 Jul , 2012 9:40 pm
by Pinky
Azarael wrote: Loadout can no longer be abused to resupply yourself.
we're lucky that BomBom didn't knew about this resupply possibility :mrgreen:

now only the weapons zoom ranges needs to be fixed and I'll be completely happy :D

BTW, I noticed a small bug in the zoom of the SRS-900. Sometimes switching to zoom via the iron sight button seems to be blocked, i.e. pressing the the iron sight key has no effect whatsoever. It only works again after giving at least one single shot. I'm not quite sure under which specific circumstances this occurs - possibly after reloading the SRS. Zooming via secondary fire works flawlessly, on the other hand (therefore it isn't really a huge problem for me).

Re: BallisticPro changelogs.

Posted: Wed 01 Aug , 2012 6:01 pm
by Azarael
Bulldog

A Bulldog rocket fired too close will bounce off the floor (cheap UT RL Bulldog fix)

LS-14 Carbine

Slighty less effective from hip.
Fire interval down to 0.15 from 0.18.
Damage down from 53 to 41 (Total DPS down from 134% of baseline to 124% of baseline factoring in interval change.)
Lowest possible damage raised from 60% to 70% of initial damage.

Secondary rockets fire once every 0.6 seconds.

M46 Family

Recoil down to 150 from 172

M763 'Avenger'

Effective range increased from 1024/2048 to 1536/2048.
Spread increased by 15%.
Recoil reduced by 25%.

SRS Family

Recoil down to 150 from 172

XMV-850 Minigun

Recoil bonus from deploy reduced to 25% from 50%.
Recoil increased from 64 to 72.

Re: BallisticPro changelogs.

Posted: Thu 02 Aug , 2012 3:52 am
by Azarael
Pinky wrote:[now only the weapons zoom ranges needs to be fixed and I'll be completely happy :D
Fixed. Zoom now works correctly on smooth zooming weapons. I clearly didn't take the time to understand how zooming works when I originally looked at this.

Remaining bugs (feel free to edit:)

- Deployed weapons have tracer issues when first deployed.
- Deployed weapons generally get eaten after the third time they're lifted from the ground.

Re: BallisticPro changelogs.

Posted: Thu 02 Aug , 2012 8:27 am
by iRobot
Sometimes when you try to fire instantly after a reload, the gun will bug out and be unable to fire till you switch weapons

Prominent on assault rifles

Re: BallisticPro changelogs.

Posted: Sat 04 Aug , 2012 3:39 am
by Azarael
Fixed log spam related to ScoreKill's granting of weapon ammo.
Fixed log spam relating to BallisticHandGrenade Destroyed.

T10 and FP7 grenades are once again limit 2.

NRP-57 grenades are switched to and put down faster.

GRS-9 is using a different layout of TargetedHurtRadius code (radius damage when hitting things). It may or may not crash. Will be keeping an eye out.

Re: BallisticPro changelogs.

Posted: Tue 07 Aug , 2012 4:31 pm
by iZumo
Players thawing a frozen teammate won't receive overtime countdown damage, and camping check input will not be updated during the thawing. This means that if you were camping and start thawing someone, you still are considered camping. However if you come to thaw someone, you won't be seen camping. This doesn't apply to fog-dense areas anticamp check.