Skill system

Discuss the Ballistic Weapons servers here.
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justaman
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Re: Skill system

Post by justaman » Mon 04 Nov , 2013 9:11 pm

Izumo_CZ wrote:OK, that is +1000 deaths for J.A.M. for the attitude (also farming confirmed, so derank worthy). Or we could simply make it like -33% start / max health ingame for ragers like that.
off-game attitude deserves +1000 deaths in a virtual computer game?

"farming confirmed" lol. this is a blatant lie by some behind-the-scenes armchair general.


(btw, your fear is showing)

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Oska
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Re: Skill system

Post by Oska » Mon 04 Nov , 2013 9:19 pm

Feaaarrrrrrrrrrrrrrrrrrrrr, I'm scared. e---e

The more you talk, the more ridiculous you are.
fuu
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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Vanico
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Re: Skill system

Post by Vanico » Mon 04 Nov , 2013 10:22 pm

justaman wrote:
Izumo_CZ wrote:
(btw, your fear is showing)
quote of the year 2013

iZumo
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Re: Skill system

Post by iZumo » Mon 04 Nov , 2013 10:36 pm

iRobot wrote:Please don't do that.

JAM is a good player, I just don't know why he wont play me. +1000 deaths isn't really the right approach.

If he is to take +1000 deaths, then I should get the same as I was baiting him.
The 1000 deaths is for the attitude on the forum only, not the farming (farming is to be solved with the kill spectrum). I can understand going to spec when you feel haunted or hunted, though it's better to go efr.

Qbama
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Re: Skill system

Post by Qbama » Tue 05 Nov , 2013 12:20 am

I see often the problem that the better players are on one Team.
This usually results 6 - 0.

I think it would be a nice feature that the balancer manges the players based on their skill score.
So that on both teams are equal good players.

i hope this is the right thread, greetings.

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Pinky
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Re: Skill system

Post by Pinky » Tue 05 Nov , 2013 12:38 am

Qbama wrote:I see often the problem that the better players are on one Team.
This usually results 6 - 0.
This problem started right within the second the skill system was introduced. Who wants to change team when it is a) easier to farm the low-skilled players and b) changing team would result in you being farmed as well? Before the skill tables went public, team changing was much more common...
Qbama wrote: I think it would be a nice feature that the balancer manges the players based on their skill score.
There is no skill balancer (yet).

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iRobot
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Re: Skill system

Post by iRobot » Tue 05 Nov , 2013 12:41 am

Pinky wrote:
Qbama wrote:I see often the problem that the better players are on one Team.
This usually results 6 - 0.
This problem started right within the second the skill system was introduced. Who wants to change team when it is a) easier to farm the low-skilled players and b) changing team would result in you being farmed as well? Before the skill tables went public, team changing was much more common...
I have to agree. Plus when teams WERE unfair, people didn't ragespec for fear of losing 'skill'. People just played. So even though it might be unbalanced, it was at least 6-1, 6-2 or 6-3.

Qbama
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Re: Skill system

Post by Qbama » Tue 05 Nov , 2013 11:19 am

Pinky wrote:
Qbama wrote:I see often the problem that the better players are on one Team.
This usually results 6 - 0.
This problem started right within the second the skill system was introduced. Who wants to change team when it is a) easier to farm the low-skilled players and b) changing team would result in you being farmed as well? Before the skill tables went public, team changing was much more common...

I would change. But i can't because of the rules. I think a balanced game has more benefits.
It is not an easy win, its a challange and the victory is more satisfying offcourse.
So what exactly is the benefit of the score, what can i buy with it?
trollface
Pinky wrote:
Qbama wrote: I think it would be a nice feature that the balancer manges the players based on their skill score.
There is no skill balancer (yet).
Does this mean there is a plan to introduce a skill balancer? (=

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Skaldy
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Re: Skill system

Post by Skaldy » Tue 05 Nov , 2013 1:17 pm

iRobot wrote:Plus when teams WERE unfair, people didn't ragespec for fear of losing 'skill'. People just played. So even though it might be unbalanced, it was at least 6-1, 6-2 or 6-3.
Hopefully the kill spectrum will improve this too - it won't matter being on the weak team so much, because we will face more of the better players, and at least have the opportunity to rapidly improve our skill rating. Will we soon be discussing "anti-farming"? :)

Game theory & psychology is quite interesting. A similar problem exists in Formula One - the goals of simultaneous Drivers and Constructors championships are not completely compatible, resulting in predictable gamesmanship.

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Re: Skill system

Post by SageOfSixPaths » Tue 05 Nov , 2013 2:27 pm

I agree with Doc Pinky.

Why not disable the skill system until the balancer is complete? Because the reason for the implementation of the skill system was for the balancer..Or hide individual skills altogether and just show the average team skills that way people will see how "equal" the teams are?

And robot is right too, people (including me) do ragespec if the teams are overwhelmingly unfair, only because of the skill system..

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