Page 25 of 65
Re: BallisticPro changelogs.
Posted: Sun 12 Aug , 2012 10:25 am
by iRobot
Azarael wrote:M925 Machinegun
Hipfire increased ~60% (didn't have ViewAimFactor 0.)
I'll say
Re: BallisticPro changelogs.
Posted: Sun 12 Aug , 2012 7:22 pm
by Azarael
All Weapons
Z velocity gained from firing a weapon reduced (fix for Flying Minigun, M290 boost jumps and M925 Parachuting)
You can still use these weapons to boost your horizontal velocity.
3SPN
If your weapons are locked because your client was frozen or not loaded when the original unlock request was sent, Freon should (hopefully) retry unlocking your weapons every so often until all players have reported to the server that their weapons were successfully unlocked.
Shotguns no longer have false accuracy.
Killstreaks
Fixed exploit.
RX-22A
Further empowered.
Melee Weapons
No longer pull the attacked player into you.
Shovel Reload Shotguns
Animations speeded up across the board.
CYLO UAW
Reloads primary first.
LS-14 Laser Carbine
Reloads primary first.
Alt reloads faster.
M46 Red Dot Sight, SRS-600
Recoil increased to 180 from 150.
Re: BallisticPro changelogs.
Posted: Mon 13 Aug , 2012 3:51 pm
by Azarael
Killstreaks
Streak weaponry will persist until you are killed.
A73 Skrith Rifle
Projectile speed increased to 7500 from 6500
FP9 Explosive
Will not detonate upon contact with teammates.
Teamcolored laser.
3SPN
Fixed a coding mistake in the weapon lock checking.
All Weapons
Weapon bob has been restored and works properly with sights, so if that's your thing you can play with it on.
Re: BallisticPro changelogs.
Posted: Mon 13 Aug , 2012 5:51 pm
by Calypto
Re: BallisticPro changelogs.
Posted: Sat 18 Aug , 2012 2:11 am
by Azarael
Live
FP9 Explosive
Limit 1
SRS-900, M46A1
Recoil increased to 160 from 150
X-83 Sniper Rifle
Fixed issue with extreme instability when crouched
M75 Railgun
Fixed issue with extreme stability when crouched
Nanoblade
Alt hits for 70 instead of 130
Pri hits for 100 instead of 130
M925 / M353
Start with 3 boxes in reserve
Re: BallisticPro changelogs.
Posted: Sat 18 Aug , 2012 8:23 am
by Mecha
Aza wrote:Nanoblade
Alt hits for 70 instead of 130
Pri hits for 100 instead of 130
I will laugh at the first player who rages about this.
Re: BallisticPro changelogs.
Posted: Sat 18 Aug , 2012 12:06 pm
by iRobot
Azarael wrote:Nanoblade
Alt hits for 70 instead of 130
Pri hits for 100 instead of 130
faith in balance restored
Re: BallisticPro changelogs.
Posted: Sat 18 Aug , 2012 5:31 pm
by Oska
More tears.
What's next? It's not because noone of you can handle being killed by a Nano that you have to downgrade it again and again. This had to happen, so cry more ingame and downgrade more instead of trying to handle the sneankyness Nano implies.
Funny to see that those who cries ingame about Nano also cry on this.
Re: BallisticPro changelogs.
Posted: Sat 18 Aug , 2012 5:59 pm
by iRobot
Oska wrote:More tears.
What's next? It's not because noone of you can handle being killed by a Nano that you have to downgrade it again and again. This had to happen, so cry more ingame and downgrade more instead of trying to handle the sneankyness Nano implies.
Funny to see that those who cries ingame about Nano also cry on this.
Mecha wrote:I will laugh at the first player who rages about this.
hi5 mecha, we got a winner
Re: BallisticPro changelogs.
Posted: Sat 18 Aug , 2012 8:25 pm
by Oska
More mockeries and awesome replies about Nano from you two once again.
You just HATE Nano because it makes you MAD being killed with it. You don't even use it and you dare commenting about it.
If you keep downgrading it why don't you just put it in the Melee weapons?