BallisticPro Changelogs
- Azarael
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Re: BallisticPro changelogs.
Serious commentary about weapon balance will hereafter go in the Balance Discussions thread and will be held to the standards of that forum.
- Calypto
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Re: BallisticPro changelogs.
What are you doing?Oska wrote:noone
- Azarael
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Re: BallisticPro changelogs.
GRS-9 Pistol
Damage reduced 16%
Range increased 40%
Recoil reduced by 50%
Maximum spread reduced by 33%
HMC Beam Cannon
No longer inhibits movement.
Base ammo doubled.
Primary fire damage reduced to 125 from 150.
Secondary fire has no recoil.
SMGs and Machine Pistols
Damage increased
Range increased
E-23 ViPeR
Laser damage increased
Scaled muzzle flash
A73 Skrith Rifle
Scaled muzzle flash
Damage reduced 16%
Range increased 40%
Recoil reduced by 50%
Maximum spread reduced by 33%
HMC Beam Cannon
No longer inhibits movement.
Base ammo doubled.
Primary fire damage reduced to 125 from 150.
Secondary fire has no recoil.
SMGs and Machine Pistols
Damage increased
Range increased
E-23 ViPeR
Laser damage increased
Scaled muzzle flash
A73 Skrith Rifle
Scaled muzzle flash
- iRobot
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Re: BallisticPro changelogs.
SMGs and Machine Pistols
Damage increased
- Takeo
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Re: BallisticPro changelogs.
Have to agree with iRobot here, Aza. SMGs and MPs are already overpowered. As a counter balance I would decrease firerate and/or magazine size.Azarael wrote:SMGs and Machine Pistols
Damage increased
Range increased
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Re: BallisticPro changelogs.
SMGs and Machine Pistols
Damage increased
Range increased

Are you sure about that?
- Azarael
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Re: BallisticPro changelogs.
Hmm, looks like I've misinterpreted here. The adjustment was because I felt SMG-type weapons have not been seen at all since the move to primary weapon, they were trashed in effectiveness by updated shotguns and Assault Rifles were a better pick because the damage bonus was only 10% for SMGs and 20% for MPs with a very short effective range. If a revert is required, we'll quickly find out since it's Sunday and I've time to observe the effects.
- Azarael
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Live
SMGs and MPs
Reduced range, but not reverted to original levels.
Various other tweaks.
SRS Family
Damage per shot increased to 40; other stats adjusted to bring DPS in line
M50
Faster grenade.
Smaller explosion fx.
Exploding Grenades
Damage dropoff begins at the point where players are at a distance from the grenade equal to 40% of the damage radius of said grenade.
CYLO Firestorm
No longer slows down when overheated (potential log issues)
HVPC Mk66 Plasma Cannon
No longer does fire effect twice
Damage reduced
SMGs and MPs
Reduced range, but not reverted to original levels.
Various other tweaks.
SRS Family
Damage per shot increased to 40; other stats adjusted to bring DPS in line
M50
Faster grenade.
Smaller explosion fx.
Exploding Grenades
Damage dropoff begins at the point where players are at a distance from the grenade equal to 40% of the damage radius of said grenade.
CYLO Firestorm
No longer slows down when overheated (potential log issues)
HVPC Mk66 Plasma Cannon
No longer does fire effect twice
Damage reduced
- Azarael
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
SRS-900
Sniper-type hipfire
Max zoom reduced
Freon
Should track grenade and killstreak stats
HMC Beam Cannon
Correctly has 500 base ammo
Sniper-type hipfire
Max zoom reduced
Freon
Should track grenade and killstreak stats
HMC Beam Cannon
Correctly has 500 base ammo
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Mistakenly lowered general recoil for all weapons over the last few patches. Reverted it. -_-
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