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Re: BallisticPro changelogs.

Posted: Sat 18 Aug , 2012 9:19 pm
by Azarael
Serious commentary about weapon balance will hereafter go in the Balance Discussions thread and will be held to the standards of that forum.

Re: BallisticPro changelogs.

Posted: Sun 19 Aug , 2012 2:42 am
by Calypto
Oska wrote:noone
What are you doing?

Re: BallisticPro changelogs.

Posted: Sun 19 Aug , 2012 3:11 am
by Azarael
GRS-9 Pistol

Damage reduced 16%
Range increased 40%
Recoil reduced by 50%
Maximum spread reduced by 33%

HMC Beam Cannon

No longer inhibits movement.
Base ammo doubled.
Primary fire damage reduced to 125 from 150.
Secondary fire has no recoil.

SMGs and Machine Pistols

Damage increased
Range increased

E-23 ViPeR

Laser damage increased
Scaled muzzle flash

A73 Skrith Rifle

Scaled muzzle flash

Re: BallisticPro changelogs.

Posted: Sun 19 Aug , 2012 11:30 am
by iRobot
SMGs and Machine Pistols

Damage increased
Image

Re: BallisticPro changelogs.

Posted: Sun 19 Aug , 2012 1:52 pm
by Takeo
Azarael wrote:SMGs and Machine Pistols

Damage increased
Range increased
Have to agree with iRobot here, Aza. SMGs and MPs are already overpowered. As a counter balance I would decrease firerate and/or magazine size.

Re: BallisticPro changelogs.

Posted: Sun 19 Aug , 2012 2:13 pm
by Nuclearbass
SMGs and Machine Pistols

Damage increased
Range increased

omg

Are you sure about that?

Re: BallisticPro changelogs.

Posted: Sun 19 Aug , 2012 3:27 pm
by Azarael
Hmm, looks like I've misinterpreted here. The adjustment was because I felt SMG-type weapons have not been seen at all since the move to primary weapon, they were trashed in effectiveness by updated shotguns and Assault Rifles were a better pick because the damage bonus was only 10% for SMGs and 20% for MPs with a very short effective range. If a revert is required, we'll quickly find out since it's Sunday and I've time to observe the effects.

Re: BallisticPro changelogs.

Posted: Mon 20 Aug , 2012 1:06 am
by Azarael
Live

SMGs and MPs

Reduced range, but not reverted to original levels.
Various other tweaks.

SRS Family

Damage per shot increased to 40; other stats adjusted to bring DPS in line

M50

Faster grenade.
Smaller explosion fx.

Exploding Grenades

Damage dropoff begins at the point where players are at a distance from the grenade equal to 40% of the damage radius of said grenade.

CYLO Firestorm

No longer slows down when overheated (potential log issues)

HVPC Mk66 Plasma Cannon

No longer does fire effect twice
Damage reduced

Re: BallisticPro changelogs.

Posted: Wed 22 Aug , 2012 7:02 pm
by Azarael
SRS-900

Sniper-type hipfire
Max zoom reduced

Freon

Should track grenade and killstreak stats

HMC Beam Cannon

Correctly has 500 base ammo

Re: BallisticPro changelogs.

Posted: Fri 24 Aug , 2012 2:25 am
by Azarael
Mistakenly lowered general recoil for all weapons over the last few patches. Reverted it. -_-