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Re: BallisticPro changelogs.
Posted: Sat 18 Aug , 2012 9:19 pm
by Azarael
Serious commentary about weapon balance will hereafter go in the Balance Discussions thread and will be held to the standards of that forum.
Re: BallisticPro changelogs.
Posted: Sun 19 Aug , 2012 2:42 am
by Calypto
Oska wrote:noone
What are you doing?
Re: BallisticPro changelogs.
Posted: Sun 19 Aug , 2012 3:11 am
by Azarael
GRS-9 Pistol
Damage reduced 16%
Range increased 40%
Recoil reduced by 50%
Maximum spread reduced by 33%
HMC Beam Cannon
No longer inhibits movement.
Base ammo doubled.
Primary fire damage reduced to 125 from 150.
Secondary fire has no recoil.
SMGs and Machine Pistols
Damage increased
Range increased
E-23 ViPeR
Laser damage increased
Scaled muzzle flash
A73 Skrith Rifle
Scaled muzzle flash
Re: BallisticPro changelogs.
Posted: Sun 19 Aug , 2012 11:30 am
by iRobot
SMGs and Machine Pistols
Damage increased

Re: BallisticPro changelogs.
Posted: Sun 19 Aug , 2012 1:52 pm
by Takeo
Azarael wrote:SMGs and Machine Pistols
Damage increased
Range increased
Have to agree with iRobot here, Aza. SMGs and MPs are already overpowered. As a counter balance I would decrease firerate and/or magazine size.
Re: BallisticPro changelogs.
Posted: Sun 19 Aug , 2012 2:13 pm
by Nuclearbass
SMGs and Machine Pistols
Damage increased
Range increased
Are you sure about that?
Re: BallisticPro changelogs.
Posted: Sun 19 Aug , 2012 3:27 pm
by Azarael
Hmm, looks like I've misinterpreted here. The adjustment was because I felt SMG-type weapons have not been seen at all since the move to primary weapon, they were trashed in effectiveness by updated shotguns and Assault Rifles were a better pick because the damage bonus was only 10% for SMGs and 20% for MPs with a very short effective range. If a revert is required, we'll quickly find out since it's Sunday and I've time to observe the effects.
Re: BallisticPro changelogs.
Posted: Mon 20 Aug , 2012 1:06 am
by Azarael
Live
SMGs and MPs
Reduced range, but not reverted to original levels.
Various other tweaks.
SRS Family
Damage per shot increased to 40; other stats adjusted to bring DPS in line
M50
Faster grenade.
Smaller explosion fx.
Exploding Grenades
Damage dropoff begins at the point where players are at a distance from the grenade equal to 40% of the damage radius of said grenade.
CYLO Firestorm
No longer slows down when overheated (potential log issues)
HVPC Mk66 Plasma Cannon
No longer does fire effect twice
Damage reduced
Re: BallisticPro changelogs.
Posted: Wed 22 Aug , 2012 7:02 pm
by Azarael
SRS-900
Sniper-type hipfire
Max zoom reduced
Freon
Should track grenade and killstreak stats
HMC Beam Cannon
Correctly has 500 base ammo
Re: BallisticPro changelogs.
Posted: Fri 24 Aug , 2012 2:25 am
by Azarael
Mistakenly lowered general recoil for all weapons over the last few patches. Reverted it. -_-