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Re: BallisticPro changelogs.

Posted: Thu 06 Sep , 2012 7:07 pm
by Azarael
General

Added weapon colors to some weapon names
Projectiles should no longer spawn in walls fix next patch

A500 Reptile

Adjusted sight position
Primary carries further and spreads less, but has less damage
Goo pools consume the entire magazine but are more damaging

AM67 Pistol

Hits for 65, up from 45
Fire interval increased from 0.3s to 0.5s

FP7 Grenade

Fire pools are more damaging

SRS-600

Adjusted sight position

X83-A1 Sniper Rifle

Night Vision (weapon special from unmounted position) draws correctly

Plasma Cannon

No longer inhibits movement or jump
Uses less ammo per fire

AK-490

Knife damage down to 70 from 80

Dark/Nova

SoulPower is preserved between rounds

Deployables

Should no longer disappear randomly when unmounted

Re: BallisticPro changelogs.

Posted: Sun 09 Sep , 2012 2:18 am
by Azarael
R78

Semi-automatic.

A500, FP7

Tightened immolation radius.

SRS-600

Holographic sight.

Re: BallisticPro changelogs.

Posted: Wed 12 Sep , 2012 2:48 pm
by Azarael
Pending

General

Other players will be notified when you heal them.

Nova Staff

Will now properly drain health and grant shield.

HMC Beam Cannon

Plays altfire sound.

Re: BallisticPro changelogs.

Posted: Sat 15 Sep , 2012 2:22 am
by Azarael
HMC Beam Cannon

No longer overheals.

SRS

Nudged backwards in statistics

X83 Sniper Rifle

Now has 5 rounds

Base damage increased to 115 from 100

Re: BallisticPro changelogs.

Posted: Sat 15 Sep , 2012 12:29 pm
by Pinky
Azarael wrote:R78

Semi-automatic.
you should maybe consider to decrease its rate of fire. At the moment it almost rivals the one of the X83 but features a much larger magazine, giving you a huge advantage over the X83

Re: BallisticPro changelogs.

Posted: Sat 15 Sep , 2012 2:50 pm
by Azarael
updated previous log with stealth changes to x83

Re: BallisticPro changelogs.

Posted: Mon 17 Sep , 2012 1:40 pm
by Azarael
SRS-900

Has a minimum zoom level.

HAMR

HAMR turrets will now fire straight.

HvC Lightning Gun

Now Killstreak 2.
No longer has sights.
Damage increased.
Hip accurate.

GRS-9

Plays laser fire sound on network clients.

E-23 "ViPeR"

Plays laser fire sound on network clients.

HMC Beam Cannon

Requires 40 ammo per primary fire instead of 100

R78

Reduced damage to 65 from 80.
Increased fire sound radius from 256 to 768.

Re: BallisticPro changelogs.

Posted: Tue 18 Sep , 2012 1:48 am
by Azarael
HMC Beam Cannon

Tractor and Repulsor beams lift targets off the floor.

Killstreaks

Fixed an issue where streaks couldn't be changed.

NRP-57 Pineapples

Can be cooked off again.

X82 Rifle

Undeploys with right mouse.
Reload animation sped up.

M925 Machinegun

Deals 55 damage per hit.
Fires more slowly.

R78 Sniper Rifle

Damage up to 70.
Fires every second.
Reverted sound radius increase.

Re: BallisticPro changelogs.

Posted: Fri 21 Sep , 2012 1:41 am
by Azarael
General

You cannot sight your weapon while in the process of a reload. Should fix stuck weapon problems

Jailbreak, Assault

These gametypes now use Loadout.

Combat Defibrillators

Weapon added to Melee slot. This weapon heals allies when they are struck. Weapon special blocks to negate melee damage, reduce other incoming damage and create pulses which heal nearby allies while repelling and injuring nearby hostiles. This weapon is charge-based and its charges deplete while healing or performing empowered uppercuts with the altfire.

Freon

Killstreak damage is correctly displayed in the F3 stats.

CYLO "Firestorm" IV

No longer adds twice the intended amount of heat per shot.

HMC Beam Cannon

Fixed issue where fully charged sound wasn't playing.

HVC-Mk9 Lightning Gun

Plays sounds when firing.

Re: BallisticPro changelogs.

Posted: Fri 21 Sep , 2012 3:12 am
by CaptainXavious
Thanks for hosting my medical gauntlets! Hopefully the role of a medic can be more fully realized. :D