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Re: Bug Report Topic / Invasion Discussion
Posted: Tue 01 Oct , 2013 11:26 pm
by Jester
Eeeh.. Sometimes you can get awful lags (specially on 15th & 16th wave before the boss) on few maps if you're 5/6 players or more.. For example, tonight we played on poolside and when the 15th wave came, our ping was >400 (>600 for 1 min).
Any solution against this ? :\
Re: Bug Report Topic / Invasion Discussion
Posted: Wed 02 Oct , 2013 5:06 pm
by Butcher
Is there any reason why the translocator doesn't work always?.. In a hectic run , escaping from the crowd, you just aim shoot the translocator, and then "beeeep"... even if is still in the air... makes it difficult to escape ...
Re: Bug Report Topic / Invasion Discussion
Posted: Wed 02 Oct , 2013 9:31 pm
by Jester
Butcher wrote:Is there any reason why the translocator doesn't work always?.. In a hectic run , escaping from the crowd, you just aim shoot the translocator, and then "beeeep"... even if is still in the air... makes it difficult to escape ...
Aza changed it to prevent players who go on a place where monsters can't come and/or shoot.
Just launch it near the ground and you can use it (except on some maps cause of the textures or something like this x-x).
Re: Bug Report Topic / Invasion Discussion
Posted: Wed 02 Oct , 2013 9:34 pm
by iRobot
Translocator only works near path nodes (the routes AI walks on maps - AI cant walk midair, therefore no trans in mid air), while it may cause issues sometimes in places that translocation would be legitimate, it stops people getting to exploitable places of immunity.
Re: Bug Report Topic / Invasion Discussion
Posted: Sun 06 Oct , 2013 10:14 am
by Jester
Is that possible to make a difference between Dark star/Nova staff from Freon and Invasion ?
I saw the new modification for these weapons for Freon (cool, no more spam in this game) but for Invasion... It's a little bit crap.
The most of people play with assault weapons/OP weapons or Acid/shotgun. Only few people play with these weapons.
Re: Bug Report Topic / Invasion Discussion
Posted: Sun 06 Oct , 2013 10:54 am
by Satin
To be honest (though I know the people who make the changes will hate me) I wonder often if the settings for BW & Invasion should be separated, too often we hear 'sorry that weapon x is crap, it's been designed that way for Freon cause the players there all exploit stuff'
Invasion isn't freon, and the same way to exploit doesn't really apply. Things like sniper rifles having 2x zoom is laughable for example.
Can't Invasion have its own separate settings?
Re: Bug Report Topic / Invasion Discussion
Posted: Sun 06 Oct , 2013 10:55 am
by iRobot
It won't be a very good player experience to have a weapon being completely different server to server, especially when a lot of the Freon players also play Invasion.
Re: Bug Report Topic / Invasion Discussion
Posted: Sun 06 Oct , 2013 2:39 pm
by Azarael
Invasion balance already does differ - there are modifiers for Invasion damage. I won't alter visible functionality, since that will affect the feel of the weapons between servers.
Re: Bug Report Topic / Invasion Discussion
Posted: Sun 06 Oct , 2013 7:07 pm
by pupimassa
Please, could you replace the summoned red bug? Its still freezing every time I see it - no matter if spectating or playing - few lightnings from it and freeze.(
Re: Bug Report Topic / Invasion Discussion
Posted: Mon 07 Oct , 2013 9:26 am
by Butcher
Wave 15 quits the UT and gives an error message in a grey box... happened twice this weekend. Or is it only me?