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Re: Standard weapon balance

Posted: Mon 09 Jan , 2012 11:56 pm
by Azarael
Ahaha. Yes, they will, but if you make it obvious to noobs that something is ineffective things work out far better for you.

Take the Weakened Minigun. Minigun spam disappeared very quickly after the range attenuation nerf. Now they're spamming flak primary because it's free chip damage.

I've decided to use both the above range attenuation and random fall times to scupper the Flak Cannon at long range. If there's a problem with anti-vehicle performance (thinking Junkyard) I'll take that as it comes.

Re: Standard weapon balance

Posted: Tue 10 Jan , 2012 12:19 am
by Azarael
Added an improved Cicada to the package.

- Gatling turret damage increased from 25 to 35
- Damagetypes fixed, crediting Cicada instead of Hellbender and with proper strings
- Rockets travel at 9500 speed instead of 8000
- Rockets launch 33% earlier
- Rockets deal 60 damage up from 50

Re: Standard weapon balance

Posted: Tue 10 Jan , 2012 12:39 am
by Nardaq_NL
while at it....can u unlock the seat 2 turret roll/tilt view from the cicada. so u have free move like the bender twinbeam

Re: Standard weapon balance

Posted: Tue 10 Jan , 2012 1:00 am
by Azarael
I'll take a look at it.

Re: Standard weapon balance

Posted: Tue 10 Jan , 2012 1:19 am
by iRobot
This'll be better for all those maps with the Cicada in, all three of them.

:D

Thanks Aza!

Re: Standard weapon balance

Posted: Wed 11 Jan , 2012 10:19 pm
by Azarael
Assault Rifle

Increased accuracy.
Starts with 2 grenades.

Re: Standard weapon balance

Posted: Thu 12 Jan , 2012 12:50 am
by bOnO
Why 2 grenades? This weapon is already hard to use, and it takes 3 grenades to kill someone in a scorpion... Why modify this? Unless you rise the damages of a grenade, but... I don't understand, there's not so much grenade spam :(. 4 is a good number.

Re: Standard weapon balance

Posted: Thu 12 Jan , 2012 12:57 am
by Azarael
Alright then.

Re: Standard weapon balance

Posted: Thu 12 Jan , 2012 11:20 pm
by iRobot
Improving AR by much will probably just encourage people to suicide for 2x AR on some maps, which may be broken iono.

Re: Standard weapon balance

Posted: Sat 28 Jan , 2012 1:53 am
by Azarael
These modifications are actually part of the UTComp package but relevant anyway:

Leviathan

Proper eject when killed during a deploy or a transition

Link Turret

Removed the 4x damage bonus Link Turret projectiles get when hitting vehicles (extremely buggy and the cause of the Levi issue, where Link Turret fire demolishes a deploying Levi)
Added 50% damage bonus vs. vehicle in the damagetype instead

Players

View shaking when taking heavy damage now limited