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Re: RACE - HeavenRaceLLS
Posted: Sun 27 Oct , 2013 4:02 pm
by iRobot
You can drop to 4th track directly from blue base, through the gap by the 50s.
Re: RACE - HeavenRaceLLS
Posted: Sun 27 Oct , 2013 4:09 pm
by Earl_Vencar.:LLS:.
Oooh, thanks for pointing it out. I presume it's in the actual spawn area? I'll add it to the list of fixes - need to sort out the raptor and the bridges. I had a bit of a mess around with the fog, but no one colour fixes the pop-in - grey seems to be the best for mitigating it.
Re: RACE - HeavenRaceLLS
Posted: Sun 27 Oct , 2013 4:10 pm
by iRobot
Raptor also needs to be immune to killzones. They are difficult to see and are meant to block hellbenders, not the raptors.
Re: RACE - HeavenRaceLLS
Posted: Sun 27 Oct , 2013 4:32 pm
by Earl_Vencar.:LLS:.
Just checked the drop: how did I miss that?! Appalling. That'll be fixed ...
Can you make the immune? I've just had a look and I couldn't find any selective traits. If not, I could always convert them (only about 3) into blocking volumes with damage per second.
Re: RACE - HeavenRaceLLS
Posted: Sun 27 Oct , 2013 4:33 pm
by Socio
Killvolumes shouldnt be used when you have flying vehicles/Redeemers in the map. Use class blocking volumes instead.
Re: RACE - HeavenRaceLLS
Posted: Sun 27 Oct , 2013 4:43 pm
by iRobot
Earl_Vencar.:LLS:. wrote:Just checked the drop: how did I miss that?! Appalling. That'll be fixed ...
All credit goes to Markus who showed me how to do it, and is catching a ban for it.

Re: RACE - HeavenRaceLLS
Posted: Mon 28 Oct , 2013 10:22 am
by Earl_Vencar.:LLS:.
Version 2:
http://www.mediafire.com/?9cc3k0dwbaa9nk4
Fixed a number of issues:
* The gaping hole in the top spawn has been fixed, and the spawns rebalanced in terms of armour and weapons
* Raptors can no longer trigger the garage barriers - spawn time has been increased to 180 seconds, and the driver damage multiplier decreased
* Fixed the bridges so players will not fall straight through at speed
* Hopefully fixed the killzone problem, but it may need a complete overhaul so I'll see how it goes
Re: RACE - HeavenRaceLLS
Posted: Mon 28 Oct , 2013 12:34 pm
by iRobot
There is an issue with the movers, they don't seem to function correctly - they pass through empty vehicles.
Re: RACE - HeavenRaceLLS
Posted: Mon 28 Oct , 2013 3:03 pm
by Azarael
Holding until fix.
Re: RACE - HeavenRaceLLS
Posted: Mon 28 Oct , 2013 3:35 pm
by iRobot
B-but it's not a serious gameplay affecting issue.