Discuss the Ballistic Weapons servers here.
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pupimassa
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by pupimassa » Tue 25 Mar , 2014 2:12 pm
Even this is a part of every game and u should be able to deal with it, taking toys from children away isnt a proper solution imo. U should distinguish between public free to join server and private community party. At this state, server has become quite unfriendly to all newcomers and lost its potential to enchant randomly joined players which could become regular fans.
I still remember when I joined for the first time - whole system of BW was quite complicated to adapt, now its getting only worse. Even majority of regular players arent on the forum and these changes can inflict serious frustration to them. Pls dont try to run a pure minority skilled server that is hostile to every noob and newcomer

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Azarael
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by Azarael » Tue 25 Mar , 2014 2:44 pm
You have actually read the thread, right? You do realise that only established spammers are forced to aim, and must manually be added to the list? I do not consider holding M1 until the crosshairs displace fully to be a valid playstyle, and if I see people doing that, I will correct it for them. So far, only two actual spammers have complained: JawJaw and Michie. The other spammers are playing as if nothing ever happened.
@iRobot: Yes you do, they come from the side or behind walking into you like brainless idiots with full M1 spam.
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iZumo
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by iZumo » Tue 25 Mar , 2014 4:38 pm
Azarael wrote:Yes you do, they come from the side or behind walking into you like brainless idiots with full M1 spam.
Guys, perferct manual on how to kill Azarael
Well, clearly if they can just walk into you with spam then hipfire is broken (same goes for deployed machinegun crap, just standing still and spamming at target).
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iRobot
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by iRobot » Tue 25 Mar , 2014 4:40 pm
Izumo_CZ wrote:Well, clearly if they can just walk into you with spam then hipfire is broken (same goes for deployed machinegun crap, just standing still and spamming at target).
Agreed, though I've never found this is the case with hipfire (good accuracy). When I hipfire the shots are so random that it's just hopeless. I don't know how someone could kill you doing that unless they were very obviously near point blank and you were not moving.
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Azarael
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by Azarael » Tue 25 Mar , 2014 4:59 pm
Hasn't played for ages and still thinks deploy is op
@iRobot: If all you ever do is W+M1, you're bound to get kills eventually, especially if you're at point blank. My frustration is that I can't set up the game so that totally unskilled strategies have
no chance of making a kill.
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iRobot
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by iRobot » Tue 25 Mar , 2014 5:27 pm
They will make less kills over the same period as someone who aims. Is that not fine enough?
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Azarael
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by Azarael » Tue 25 Mar , 2014 5:50 pm
A lot of them are high 4.xx, which is the average skill. Why does it work so well?
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iRobot
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by iRobot » Tue 25 Mar , 2014 6:09 pm
Well, I'm sure you can understand when I see 4.xx as not 'doing well'.
Besides, that figure being the average doesn't really say much, since most players behave this way so it's only logical for their skill to even out on par with each other.
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Azarael
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by Azarael » Tue 25 Mar , 2014 6:58 pm
There are fewer spammers than you may think.
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iRobot
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by iRobot » Tue 25 Mar , 2014 7:25 pm
Maybe. I can't help but feel our definition of spammer varies. I see a lot of 'non aimed' kills in the log, but I don't feel they are automatically spam kills.
I'd be willing to stake that there are considerably more non-aimed kills and aimed kills in the log in its entirety though. So while not all players are spammers, there is a lot of hipfire taking place. This doesn't mean hipfire is overpowered though, I just look at combat times for that. Good player will generally kill someone in <1 second using sights. Two people hipfiring each other will be an epic 30 second marathon usually.
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