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Re: Game crashing

Posted: Sat 29 Nov , 2014 5:30 pm
by Skaldy
I can't see how running out of virtual memory has anything to do with the CPU.

It looks like it happened during the loading of a monster sound object - perhaps Invasion just has too many objects. Or, if the memory model works by doing regular garbage collection, maybe deallocation is not being done aggressively or frequently enough.

Shoot the coder. :)

Re: Game crashing

Posted: Sat 29 Nov , 2014 8:09 pm
by Nardaq_NL
.=

invasion is a bitch in memory
Image
Notice the map change in the middle

and somehow the virtual memory is capped at 2GB? UT2004 got stuck when it hits 1.9GB likeaboss


Back to rais joinha

Re: Game crashing

Posted: Sun 30 Nov , 2014 12:16 am
by Skaldy
I think 32-bit processes have a 2Gb limit, even if Windows is 64-bit.

I would suggest using ut2004-win64.exe where possible - I've been using it without any problems for the past 5 years under both Windows 64-bit Vista and 8/8.1.

Re: Game crashing

Posted: Sun 30 Nov , 2014 11:41 am
by ZioFede
They can use up to 4 GB if they are compiled with largeaddressawere on.
I doubt it's the ut2004 case though.