Re: Game crashing
Posted: Sat 29 Nov , 2014 5:30 pm
I can't see how running out of virtual memory has anything to do with the CPU.
It looks like it happened during the loading of a monster sound object - perhaps Invasion just has too many objects. Or, if the memory model works by doing regular garbage collection, maybe deallocation is not being done aggressively or frequently enough.
Shoot the coder.
It looks like it happened during the loading of a monster sound object - perhaps Invasion just has too many objects. Or, if the memory model works by doing regular garbage collection, maybe deallocation is not being done aggressively or frequently enough.
Shoot the coder.