Page 31 of 65

Re: BallisticPro changelogs.

Posted: Wed 03 Oct , 2012 5:36 pm
by Todori
Oska wrote: Although, as I said nanoblade in primary slot with 130dmg was fair enough.
fts
Azarael wrote: "Please don't cry" was added because the Nanoblade seems to be widely hated and is aimed at nobody specific.
nobody likes jedis

Re: BallisticPro changelogs.

Posted: Wed 03 Oct , 2012 6:26 pm
by iZumo
Yes indeed. I prefer the Sith too.

Re: BallisticPro changelogs.

Posted: Wed 03 Oct , 2012 8:15 pm
by iRobot
Darth Vader started out as a pod-raiser.

Re: BallisticPro changelogs.

Posted: Wed 03 Oct , 2012 8:29 pm
by Azarael
Izumo_CZ wrote:Yes indeed. I prefer the Sith too.
You far outclass the Sith in terms of raw evil. The Sith didn't invent EMP.

Re: BallisticPro changelogs.

Posted: Thu 04 Oct , 2012 9:28 pm
by Azarael
BX5 Land Mine

Weapon reintroduced.
A more powerful equivalent of the M46 mine. Deals 100 damage and has a smaller triggering radius than the M46's mine, but detonates more quickly.
Team light code fixed. These mines are illuminated based on their team affiliation. Your own mines will register as green and in DM foe mines are yellow.

A49 Skrith Blaster

Weapon reintroduced.
No longer overheats.
Altfire reworked; creates a shockwave which hits all targets within both 90° of the weapon's aim and 378 Unreal Units of the player.
This shockwave retains the A49's ability to send players flying and is more effective than the original.
The effectiveness of this wave is reduced over range.
This wave can no longer be used as a means of self-propulsion.

As of this update, all default weapons except the M806 (which was superseded by the MD42) are present in the game.

Re: BallisticPro changelogs.

Posted: Sat 06 Oct , 2012 2:05 am
by Azarael
Pending

A500 "Reptile"

Fixed appearance of altfire's acid pools.

BX5 Mines

Fixed Tick spam from spring mines.
Fixed TeamLight issue with spring mines (all spring mine lights were green unless placed within your view)
Fixed issue where BX5 mines would appear to have sprung off, yet still be present.

MRDR-88

Fires more quickly.

Killstreaks

Added new Level 1 streak: Dual wielding.
Gives a copy of your current sidearm, or your earliest acquired sidearm if you have more than one.
Dual wieldable weapons, unless they are automatic or set to automatic, will fire in synch and in semi-automatic to avoid spam.
I really don't advise trying to dual wield with the BORT, because it's known to have lockup issues.

Fixed bug allowing you to load out any weapon on the server as a killstreak reward (flaw exists in stock Ballistic loadout and is apparent because the Killstreaks menu isn't automatically loaded upon join.)

XMV-850 Minigun

Tweaked recoil to be more friendly.

A49 Skrith Blaster

No longer blows frozen players away.

A73 Skrith Rifle

Faster projectile.
Tweaked damage and fire rate for same DPS but fewer projectiles.

Bulldog

Fire interval down to 0.85 from 1 second.
FRAG-12 direct damage bug actually fixed this time.

HAMR

Fires every 1.25 seconds, or 1.6 if deployed.
Shells deal 100 damage in a radius of 128, increasing to 150 damage in a radius of 384 after 0.1 seconds' travel.
Shells move about 15% faster.

Re: BallisticPro changelogs.

Posted: Sat 06 Oct , 2012 2:02 pm
by Mecha
Aza wrote:Killstreaks

Added new Level 1 streak: Dual wielding.
Gives a copy of your current sidearm, or your earliest acquired sidearm if you have more than one.
;'D'D ;'D'D ;'D'D



Sorry, but I just had to do this.

Re: BallisticPro changelogs.

Posted: Sat 06 Oct , 2012 9:32 pm
by iZumo
Now, where's that bugged instakill Wilson trollface

Re: BallisticPro changelogs.

Posted: Mon 08 Oct , 2012 12:30 am
by Azarael
Extreme-Voltage Plasma Cannon 9000

Halved heat generation from altfire.

HAMR

Damage radius down to 300 from 384.
Speed down to 9000 from 11000.

SAR-12, AM67

Flash is more effective.

A500

Further refined acid pool code.

BX5 Mines

When Spring Mines spring off, the base shrinks and is destroyed over a period of 1 second.

A73 Skrith Rifle

Recoil up to 128 from 108

Sandbags

You may now pick up bags with Use. You will not be able to pick up bags if an enemy is currently near the bags or if a weapon is deployed upon them.

Re: BallisticPro changelogs.

Posted: Mon 08 Oct , 2012 3:47 am
by Calypto
Izumo_CZ wrote:Now, where's that bugged instakill Wilson trollface
You mean fixed? trollface trollface