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Re: Bug Report Topic / Invasion Discussion

Posted: Tue 29 Oct , 2013 6:05 pm
by Azarael
First one will never be fixed. The handheld weapon is destroyed when you go into turret mode and recreated afterwards. Second one is because TFA is being used, which isn't my problem.

Re: Bug Report Topic / Invasion Discussion

Posted: Tue 29 Oct , 2013 6:06 pm
by iRobot
When you deploy a weapon it's no longer a weapon, but a vehicle, which would explain the enchantment disappearing.

It's probably not possible to have it remain enchanted without a lot of work.

Edit; Aza ninja posted before me.

srsly

Re: Bug Report Topic / Invasion Discussion

Posted: Tue 12 Nov , 2013 1:28 pm
by xOdiumNostrumx
Satin wrote:Still got the super weapons in-game, is anything going to be done about this?
...no but really, at least a LAW and a LG should be removed immediately. Why is nobody talking about this at all? People with a lucky LAW/LG are ruining (including myself - if anyone else is using it u simply cannot be competitive with a regular weapon) the game-play for months now but still nobody seems to mind/care (only a few people raging about it in-game)... srsly

Re: Bug Report Topic / Invasion Discussion

Posted: Tue 12 Nov , 2013 1:34 pm
by iRobot
What does 'Lucky' give you?

Re: Bug Report Topic / Invasion Discussion

Posted: Tue 12 Nov , 2013 1:52 pm
by xOdiumNostrumx
It gives you infinitive LAW/LG ammo at +200% dmg...then imagine the whoring/destruction of it...hundreds of exp with a single click (alt mode) if aimed at the monster spawning point.

Re: Bug Report Topic / Invasion Discussion

Posted: Tue 12 Nov , 2013 1:56 pm
by iRobot
lol well... Infinite ammo shouldn't work for superweapons.

Re: Bug Report Topic / Invasion Discussion

Posted: Tue 12 Nov , 2013 6:40 pm
by Butcher
Man, I was wondering where and how they got this LAW and the ammo...
Btw, I have medic enchantment, and I would like to have the weapon enchantment, and its not allowed... I think when you have medic you are limited to many options that are far better. So how to make a different enchantment configuration once you selected something is not bringing much?
It would be nice to have an attribute map offline that we could plan what upgrades to be done and have a clear path to achieve them...

Re: Bug Report Topic / Invasion Discussion

Posted: Tue 12 Nov , 2013 8:08 pm
by Satin
I'd like even to be able to see the menu from speccing. It's actually quite difficult to spend any time on options as you currently need to be alive (and under attack) to buy/view anything.

On a different topic, the superweapon enchantment nerf, might be a bit extreme. Not knowing if it's possible to specify, but lower power enhancements should be possible to do. Also (and rather annoyingly) you can still acquire randomly negatively enhanced weapons on pickup/ghost, which you can't toss, traditionally the only way you could rid yourself of these was to enchant them, but of course we can't do that now...

Re: Bug Report Topic / Invasion Discussion

Posted: Tue 12 Nov , 2013 10:12 pm
by xOdiumNostrumx
As already stated, you are able to manage your character while specing. You just have to join the game, play a couple of seconds then go to spec. Its just not working if you join to spec directly.

Cannot agree with just an (SW) enchanting nerf. It doesn't matter actually, because you could still spawn inf LAW/LG ammo, just the damage would be a little lower, but the destruction (game-play wise) would stay the same. Even the removal of ability to enchant super weapons wouldn't do anything because you could still pick up a LAW then enchant a random regular weapon with a lucky enchantment which would spawn law ammo. Only the removal of SW would seal the deal.

Re: Bug Report Topic / Invasion Discussion

Posted: Tue 12 Nov , 2013 10:39 pm
by Jester
Actually, you can still spawn LAW/LG/Other OP weap' ammo..

No more enchante on it, right. Want to spam LAW/LG/etc ? Just take a random weap' and make it lucky. Lucky spawn what you need.

Btw, Lucky isn't the only problem: you can spawn LAW/LG etc.. ammo with the Looter ability.

Unable to enchante these weap' isn't the only way to prevent inf' law etc..



Btw, I have an idea about what Satin said. Sometimes, you have a worst enchante (emo etc etc) and you've to enchante it to drop them (only MWM weap' are able to be throw, quite boring when you've EMWM artifact). Maybe adding a new artifact who'll make the weapon "normal".

For example:

You spawned with a M50 of emo-8 and you use the new artifact. After that, the weap' will be a normal M50 (no enchante on it so).

It'll be better for all players (and specially for EMWM users.. You need to drop a MWM from a monster or to take a MWM from an other player).