Which ones are pressing?Skaldy wrote:There are almost no bug fixes any more.
As for my own absence, I've been coding for another project, which has rendered me unable to spare any time to play or develop here.
Which ones are pressing?Skaldy wrote:There are almost no bug fixes any more.
Must be July :)Jester wrote:Oh and maybe reduce the A.I. from Aberiu'skins ? Because most of the time, they got a pretty aim (which can make new players frustrated).
This imo is the fundamental reason for the decline.Jester wrote:And one last thing (because I see many players complaining about it): you can't let a game as BW without an evolution/nerf of each weapon or players'll bored and leave. IMO, it's like a MMORPG. Remember how many players used everytime the same weapon (don't know... LongHorn for example ?) and now, they use something else. It's impossible have a perfect balance in any case (I'm sure Aza know that and he tries his best) but at least, it gives a fresh air IMO. But this can't be done without any issue: players don't like when you break their habit (and that's the case for every games that I played/saw).
Also It might be useful to use the BWstat screenshot for the initial screenshot, showing the actual technical characteristics of the weapons in the beginning. That information may encourage some other weapons use.
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