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Re: Bug Report Topic / Invasion Discussion
Posted: Wed 13 Nov , 2013 6:50 pm
by Jester
iRobot wrote:Vorpal has a low proc chance. Lucky does not.
Anything that lets you farm thousands of exp while hiding round a corner should not be in the game. LAW should be removed from invasion outright, as it's only that weapon causing the issue here. A 'Lucky' M290 for example is fine.
If you get some luck, Vorpal is quite horrible for the others players.
Btw, LAW isn't the only weapon who's easy to farm with. AT40 can make the same or FlameThrower too (many oil on the floor then just give fire on it).
Removing OP weapon'll be better, except for Ev-Plasma maybe ? (only on 3-4 maps in ""secret"" spots & it's in TitanRPG menu)
Re: Bug Report Topic / Invasion Discussion
Posted: Wed 13 Nov , 2013 7:35 pm
by xOdiumNostrumx
As iRobot already said, you can score lucky way more often (from my personal experiences, not sure about the stats behind it) than vorpal. And in my understanding vorpal is there to be an OP enchantment, because its so rare. But I don't even know why vorpal has been brought up here.
The combination of LAW/LG and a lucky enchantment is the critical factor here. But maybe now, with disabling SW enchanting the whole situation will be more bearable, because the damage made will be 200% or even 400% lower than before. Its a start. But I still think that LAW should be removed completely.
Re: Bug Report Topic / Invasion Discussion
Posted: Fri 15 Nov , 2013 12:55 pm
by Satin
Is the complete SW non-enhancements of ANY type going to stay?
I'm finding it hard to accept that because of lucky enhancement, every other enhancement too has been removed, after all this time.
Aza your comments please
Re: Bug Report Topic / Invasion Discussion
Posted: Sat 16 Nov , 2013 6:28 pm
by Jester
A bug really boring with ghost:
if you have a Feather weap' (dunno with a MWM weap' cause I have EMWM) and if you used ghost with the feather weapon, you'll not be able to jump normally. Your jump'll be reduce (like you have a worse enchante).
Re: Bug Report Topic / Invasion Discussion
Posted: Tue 19 Nov , 2013 3:05 pm
by Olaroll
Jester wrote:
Btw, I have an idea about what Satin said. Sometimes, you have a worst enchante (emo etc etc) and you've to enchante it to drop them (only MWM weap' are able to be throw, quite boring when you've EMWM artifact). Maybe adding a new artifact who'll make the weapon "normal".
Great idea!
And about the super weps, just remove SW ammo pickups from the game. They dont spawn naturally anyway.
Re: Bug Report Topic / Invasion Discussion
Posted: Wed 20 Nov , 2013 5:42 pm
by Jester
Huhuhu, a nice bug with the totems appeared.
Lightning totems: attack friends and ennemy
Healing totems: it doesn't heal anything
Repair totems: dunno, didn't try it.
Edit:
Is it normal that you need MANY BULLETS to just kill ONE SIMPLE monster (with good enchante, ofc) ? ... I like challenge (and ofc, that's not challenge that's just a stupid annoying Invasion game..) but try to play few waves with >6 players and boss are just IMPOSSIBLE if nobody got vorpal or everyone don't get a great enchante on their weapons.
We've been doomed right now on 9th wave (simple wave, just a simple wave) cause of shit damage.. VS 6 Invulne Hunters, only 2 died (ty Poison Blast huhu). The others ? Stay alive & kicked the players'ass.

Re: Bug Report Topic / Invasion Discussion
Posted: Wed 20 Nov , 2013 7:34 pm
by Satin
Might be worth checking if somethings been changed, it does seem to have got harder, I'm not sure if damage has been lessened or if monsters have been strengthened, or if the monster scaling is too much when more than a few players join. but it does seem a lot tougher now to kill things.
Re: Bug Report Topic / Invasion Discussion
Posted: Wed 20 Nov , 2013 10:50 pm
by xOdiumNostrumx
We have just reached makrons in 90! minutes on "happymonsterparty". Then we have failed of course. Good job whoever did this.
Re: Bug Report Topic / Invasion Discussion
Posted: Wed 20 Nov , 2013 10:59 pm
by Calypto
Satin wrote:Might be worth checking if somethings been changed, it does seem to have got harder, I'm not sure if damage has been lessened or if monsters have been strengthened, or if the monster scaling is too much when more than a few players join. but it does seem a lot tougher now to kill things.
I decided to try an experiment to with the level adjustment factor. The monsters will adjust based on the player levels of the players that are alive and not dead.
Re: Bug Report Topic / Invasion Discussion
Posted: Wed 20 Nov , 2013 11:01 pm
by Satin
Well can you change it back or something, it's gotten ridiculous now....