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Re: Bug Report Topic / Invasion Discussion

Posted: Thu 21 Nov , 2013 12:26 am
by Satin
Well beyond a joke, on a good map (dog town) with enhanced weapons and only 2 players we couldn't kill the last stream protector on level 6 or 7, even using hide and camp tactics (which we are trying to get away from) couldn't hit them with enough damage. I don't know if you want to kill the Invasion server, but if you do, you're going the right way about it. No ones going to want to play, I do wish you wouldn't keep interfering with stuff when it was working perfectly well.

Re: Bug Report Topic / Invasion Discussion

Posted: Thu 21 Nov , 2013 12:29 am
by iRobot
Calypto wrote:
Satin wrote:Might be worth checking if somethings been changed, it does seem to have got harder, I'm not sure if damage has been lessened or if monsters have been strengthened, or if the monster scaling is too much when more than a few players join. but it does seem a lot tougher now to kill things.
I decided to try an experiment to with the level adjustment factor. The monsters will adjust based on the player levels of the players that are alive and not dead.
I think this is bad idea. If you have say, 2 level 100's alive and one level 5 new player, what chance does the new player have when the monsters are scaled to the average which would be 68?

Re: Bug Report Topic / Invasion Discussion

Posted: Thu 21 Nov , 2013 12:59 am
by Jester
Calyp, please, could you just stop trying things like this ?...

Last time you changed something on the server (except new maps): crash, no boss on certains waves, each time 2D monsters.

Making an experiment for monsters who depends from the players who're alive is just a bullshit. High level on the level = "hello new player/weak player, I'll kick your ass so hardly that you'll cry or rage" - Random monster

No fun anymore on the server..

Re: Bug Report Topic / Invasion Discussion

Posted: Thu 21 Nov , 2013 10:32 am
by Satin
It's not even the fact that bonkers ideas are tried out, but it's being done on a live environment, with no warning!

The first thing the player knows is when when they're experiencing it not understanding why everythings now different. At the very least the team should know in private discussion or something prior to the event, and best case to use an unused server as a testbed, players are not lab rats.

I'll also reiterate again... We are trying to move away from players hiding in corners camping to survive to a more fluid play, so... any changes made to increase monster strength also need a corresponding boost to weaponry strength. I don't want to have to hide in a stairwell with a totem as a lure hitting monsters hundreds of times with a HAMR to simply survive, there's no fun in that.

Re: Bug Report Topic / Invasion Discussion

Posted: Thu 21 Nov , 2013 1:56 pm
by pupimassa
Totally agree with others - Also the huge dmg reduction nerf which happened few days ago rly fed me up. No more reason to be a shitty medic with higher dmg reduction, regeneration and weak dmg bonus. Last step caused i rebuilt the character, cause I couldnt kill some normal weak monster even with whole assault rifle mag - bs. This got me to what i didnt like much - mwm...
Dont think there are some players left which will chose the "medic" way, cause is almost useless right now.(

Re: Bug Report Topic / Invasion Discussion

Posted: Thu 21 Nov , 2013 2:07 pm
by Butcher
Yap agree with pupi, medic sucks.. I've been thinking to restart a new character where I don't have medic.... anyway, can't do anything in the next 15 days, no internet at home ;"(

Re: Bug Report Topic / Invasion Discussion

Posted: Thu 21 Nov , 2013 6:06 pm
by Olaroll
OK, this is getting stupid! Its impossible to beat the Invul hunters unless like half the server is spamming vorpal +20 firstorm/acid/skirth blaster/nova staff at them. Please revert the nerf or fix it ASAP.

Re: Bug Report Topic / Invasion Discussion

Posted: Thu 21 Nov , 2013 6:36 pm
by Satin
It's been raised to the highest level, expect to see changes when Caly gets on to amend it. It's looking like most weapons are now doing like 1 damage per shot...

Not happy but no one but Caly knows what's been done, so he'll need to be the one to revert it.

Re: Bug Report Topic / Invasion Discussion

Posted: Thu 21 Nov , 2013 8:11 pm
by Olaroll
Satin wrote:It's been raised to the highest level, expect to see changes when Caly gets on to amend it.
What has been raised to the highest level? Problem priority, monster health, DB reduction?

Re: Bug Report Topic / Invasion Discussion

Posted: Thu 21 Nov , 2013 11:52 pm
by Jester
Calypto wrote: I decided to try an experiment to with the level adjustment factor. The monsters will adjust based on the player levels of the players that are alive and not dead.
This Ola'.

Satin wrote: Not happy but no one but Caly knows what's been done, so he'll need to be the one to revert it.
I hope that it'll be quick... Nothing is fun with that "experiment". Going to rename to [LabRat]Jester I guess. troll2


Btw Calyp, why experiment on the Invasion server ? LDG doesn't have a test server ? =SS