This effect is really applied. To remind, the current status is:Aura / proximity healing has been nerfed. This was actually live today but I forgot to log it before. You reach the maximum heal rate with 1 player and further players no longer have any effect. Heal rate is equal to the HP of the most healthy nearby player divided by 12.5 - for a player with 175 hp this is 14 hp per second, so the "mob bonus" effect of before, where charging groups would aura heal each other and make T10s, FP7s and the like useless, is significantly weakened.
- in proximity, you get most healthy nearby player's health divided by 12.5, then multiplied by the total number of players in proximity - 1
(i.e 3 players together where one of them has 175 hp max result 14 * 2 = 28 hp regeneration per second)
- if you were real close to each other, the rate was doubled (i.e 56 hp regeneration per second in the current case)
- Berserk will not resupply ammo to weapons having lesser than 4 ammo (i.e not for NUKE, grenades etc.)
- Pure RFF in Freon has been fixed (but FF is not reenabled back until reverse FF is implemented in other gametypes: TDM / JB)