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Re: BallisticPro changelogs.

Posted: Fri 23 Nov , 2012 7:17 pm
by iRobot
I'll be damned well sure to jump on allied grenades like they are 100 shield pickups.

trollface

Re: BallisticPro changelogs.

Posted: Fri 23 Nov , 2012 7:32 pm
by Azarael
There's no reliable way to tell.

Re: BallisticPro changelogs.

Posted: Fri 23 Nov , 2012 8:13 pm
by iZumo
I'm sure you'll love that when firing nukes

troll2

Re: BallisticPro changelogs.

Posted: Fri 23 Nov , 2012 8:55 pm
by Azarael
Nukes won't damage same team.

Re: BallisticPro changelogs.

Posted: Fri 23 Nov , 2012 9:10 pm
by Azarael
General

Killstreak 4 no longer exists.

CYLO "Firestorm"

DPS bonus 25%, down from 33%
Cools off 50% faster
Fixed superior hipfire

CYLO

Fixed superior hipfire

A500

No longer has sights.
Drastically slowed down projectiles.
Slowed fire rate.
Hip accurate.

Re: BallisticPro changelogs.

Posted: Sat 24 Nov , 2012 3:16 am
by iZumo
Live

- Reverse friendly fire being enabled in every team-based gametype, note that no momentum is returned back to prevent abusing
- Jailbreak fixed
- Freon has now a practice round to wait for players to join
- Solothawing in overtime disabled
- Configurable: Overtime damage causes you only to freeze, not die (turned on)
- gotoplayer implemented in UTComp for Freon
- Freon / Jailbreak: camp check distance increased by 50% (from 400 units to 600 units)

Re: BallisticPro changelogs.

Posted: Sat 24 Nov , 2012 1:30 pm
by iZumo
iRobot wrote:I'll be damned well sure to jump on allied grenades like they are 100 shield pickups.

trollface
Allied fire / toxic grenades ... mmmmm

trollface

Re: BallisticPro changelogs.

Posted: Sun 25 Nov , 2012 12:40 am
by iRobot
General

Killstreak 4 no longer exists.
rofl its like im iran and you are usa

Re: BallisticPro changelogs.

Posted: Sun 25 Nov , 2012 5:23 am
by Calypto
Izumo_CZ wrote: - Freon / Jailbreak: camp check distance increased by 50% (from 400 units to 600 units)
muh camper weapons

Re: BallisticPro changelogs.

Posted: Sun 25 Nov , 2012 1:13 pm
by iZumo
iRobot wrote:
General

Killstreak 4 no longer exists.
rofl its like im iran and you are usa
Hmm, Nuke could be transformed to explode in high-elevation
.=
so we'd see the "High-elevation EMP effect" frying your weapons and forcing melee
trollface
EMP - it's the best.

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On serious note, Nuke was concluded to be a weapon only causing futher disbalance.