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Re: RACE-SLTopia

Posted: Thu 31 Oct , 2013 11:15 am
by iRobot
4.2 ghz =D

Re: RACE-SLTopia

Posted: Mon 18 Nov , 2013 11:04 am
by darkelf
Map: RACE-UW-SLTopia-[E2][REV]

Download: http://www.mediafire.com/?2nm5cnan92m1bgk

Change Log:
-Renamed due to possible error with maplist.
-Kill volume fixed. (Apparently it was not working. I'm going to have to stop giving original mappers the benefit of the doubt of managing to do a simple kill volume.
-Changed map screenshot to updated one.

Re: RACE-SLTopia

Posted: Mon 18 Nov , 2013 6:23 pm
by darkelf
Same mistake i did in 666hybrid with loading screen

Download: http://www.mediafire.com/?ddnhfct87au85m8

Re: RACE-SLTopia

Posted: Mon 30 Dec , 2013 12:23 pm
by darkelf
Map: RACE-UW-SLTopia-[E3][REV]

Download: http://www.mediafire.com/download/9kf8u ... REV%5D.zip

Change Log:
-Fixed exploit on obj two
-Fixed venom spawn area so all venoms are able to be used. (venom's were stuck in walls)
-Last obj has been turned into a teamwork garage. To help balance out last obj a little. (If more is needed might have to add as sentinel turrets to slow down the process of getting last obj like in hell bender nightmare)

Re: RACE-SLTopia

Posted: Mon 30 Dec , 2013 12:29 pm
by iRobot
darkelf wrote:Map: RACE-UW-SLTopia-[E3][REV]

Download: http://www.mediafire.com/download/9kf8u ... REV%5D.zip

Change Log:
-Fixed exploit on obj two
-Fixed venom spawn area so all venoms are able to be used. (venom's were stuck in walls)
-Last obj has been turned into a teamwork garage. To help balance out last obj a little. (If more is needed might have to add as sentinel turrets to slow down the process of getting last obj like in hell bender nightmare)
If you don't want the map to end so quickly you could turn the second obj into a "Get 4 Venoms into the hole" kinda thing like on Pathway. The map needs something more to escape the loldrawgame.