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Re: Glitch / Exploit report thread
Posted: Thu 09 May , 2013 9:30 pm
by iZumo
Ban coming, np. Poor SirSpamALot.

Re: Glitch / Exploit report thread
Posted: Thu 16 May , 2013 5:46 pm
by darkelf
Moon valley:
Can position car to get stuck on obj sacrifice hole and trigger objectives over and over again.

Re: Glitch / Exploit report thread
Posted: Thu 16 May , 2013 5:46 pm
by Azarael
Just banned him.
Re: Glitch / Exploit report thread
Posted: Thu 16 May , 2013 5:47 pm
by darkelf
Azarael wrote:Just banned him.
Thanks, still needs to be fixed. Seen people do it a few times.
Re: Glitch / Exploit report thread
Posted: Thu 16 May , 2013 6:00 pm
by iRobot
I saw that once, thought it was just a bug in the map haha
Re: Glitch / Exploit report thread
Posted: Fri 24 May , 2013 11:26 pm
by Calypto
RACE-IndustrialRace[REV]
- When you die falling off the track, you will no longer become stuck having no choice but to suicide.
RACE-IndustrialRace[REV]
- Fixed a glitch at objective two.
RACE-CrazyRace[I3][REV]
- Removed the landmines at the fence, and instead made it so you cannot walk around the fence.
- Made it so you cannot skip the tunnel at the beginning of objective two.
Re: Glitch / Exploit report thread
Posted: Mon 27 May , 2013 12:04 am
by bOnO
It's not really an exploit, more bug fixing needed on
Razorback:
- Attackers can't pick up the sniper at the beginning of the map (it says sniper picked up but doesn't appear in the inventory)
- Same thing for the link gun near the 2 turrets at the obj with the tank for defenders
- The map doesn't end even if the last obj is accomplished (and doesn't complete with the DNO command)
Re: Glitch / Exploit report thread
Posted: Tue 28 May , 2013 7:55 pm
by darkelf
RACE-LegoPyra[Quantum][RL][REV][E2]
Fixed Bridge meshes to no collision and placed invisible bsp to make the bridge. (To prevent unexpected vehicle physic errors with weird static meshes)
Fixed last obj mover scorpion jump to last obj with a triggered physics volume that will be disabled after 5 seconds of obj switch.
RACE-LegoPyra[Weblauncher][NoRL][REV][E2]
Same fixes as listed above with the additional below.
Wall between spawns is wider to prevent web launcher shots from entering other side (spawn killing glitch)
Download:
http://www.mediafire.com/?it51t57bm4csctp
Re: Glitch / Exploit report thread
Posted: Mon 03 Jun , 2013 3:24 pm
by darkelf
Crazyrace-v3[REV]
Recently played this new version on server. Which fixed this tube where you couldn't do the "exploit" to fix the real problem..
The reason why everyone drops down and don't go down tube is cause it glitches almost 75% of the time and car gets stuck at bottom or inside the tube.
Fix the real problem. I suggest flattening the angled landing this should fix a majority of the bugs that happen.
(edit= Giving the benefit of doubt as I could of very well jumped the gun on this. The landing very well could of been fixed but there is no post on here as to what was fixed.)
Re: Glitch / Exploit report thread
Posted: Fri 14 Jun , 2013 5:30 pm
by iRobot
While not technically glitching, is there any way to fix the people who sit at the next objectives drawbridge and effectively get a massive headstart to the next objective?
On some maps this can be as much as 30 seconds.