Re: RACE-HellbenderWorld (new)
Posted: Sat 21 Jun , 2014 10:50 pm
Another changelog after I finally had the chance to play it myself:
- Added PhysicalObjectiveTag for the two garages so the vehicle"platform" glows now when the corresponding objective is active (just like in AS-Junkyard)
- Added fences on the top of the hill to obj 3 cause ppl kept driving off the cliff into the river since it wasnt really clear where to go (for those who either dont know the map or dont realize that its based on Azas HBW)
- Another loading screen fix/change
- The front vehicle in each spawn is a Leveler now
- Another attempt to get the rotating mover properly working online. This time I split the mover into 4 pieces. The pole in the middle is one piece rotating just like my first attempt since its not gameplay relevant. the other three pieces are one of those "wings" each performing a loop move with 6 keys (0°; 90°; 180°; 270°; then disappear far far away in the ground with -90°, back at the normal position with -90° (and then back to key 0 with 0°)). Disadvantages: DynamicLighting is slightly buggy and when the tires of your hellbender are in the gap while the mover is approaching from below your bender will get shot into the ceiling and get stuck sometimes. If that doesnt work then Im out of ideas how to get a rotating mover with accurate collision working online =/
- bDisableSorting for the Lakes+River so they dont "shine" through the grates
- a few minor terrain tweaks
- bigger trigger radius for the garage-openers
Download link again the same: http://www.mediafire.com/download/jq676 ... rWorld.zip
- Added PhysicalObjectiveTag for the two garages so the vehicle"platform" glows now when the corresponding objective is active (just like in AS-Junkyard)
- Added fences on the top of the hill to obj 3 cause ppl kept driving off the cliff into the river since it wasnt really clear where to go (for those who either dont know the map or dont realize that its based on Azas HBW)
- Another loading screen fix/change
- The front vehicle in each spawn is a Leveler now
- Another attempt to get the rotating mover properly working online. This time I split the mover into 4 pieces. The pole in the middle is one piece rotating just like my first attempt since its not gameplay relevant. the other three pieces are one of those "wings" each performing a loop move with 6 keys (0°; 90°; 180°; 270°; then disappear far far away in the ground with -90°, back at the normal position with -90° (and then back to key 0 with 0°)). Disadvantages: DynamicLighting is slightly buggy and when the tires of your hellbender are in the gap while the mover is approaching from below your bender will get shot into the ceiling and get stuck sometimes. If that doesnt work then Im out of ideas how to get a rotating mover with accurate collision working online =/
- bDisableSorting for the Lakes+River so they dont "shine" through the grates
- a few minor terrain tweaks
- bigger trigger radius for the garage-openers
Download link again the same: http://www.mediafire.com/download/jq676 ... rWorld.zip