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Re: AS-Cimerion
Posted: Tue 21 Sep , 2010 7:54 pm
by calum
oh god not 1 serious / mature / intelligent comment
but dont worry, this picture is up to it!

Re: AS-Cimerion
Posted: Wed 22 Sep , 2010 2:30 pm
by Azarael
Room done, time to think up the last room.

omg yes
Posted: Fri 24 Sep , 2010 5:38 pm
by ô_waffleking_ô
calum wrote:oh god not 1 serious / mature / intelligent comment
but dont worry, this picture is up to it!

Yes! w00t
We have a troll station

Re: AS-Cimerion
Posted: Mon 27 Sep , 2010 6:10 pm
by Azarael
ha3t indoor architecture.
Only really got started on this area over the last two days, all the rest of the time I've been making ports from Unreal II: The Awakening.

Re: AS-Cimerion
Posted: Mon 27 Sep , 2010 6:12 pm
by ô_waffleking_ô
Azarael wrote:ha3t indoor architecture.
Only really got started on this area over the last two days, all the rest of the time I've been making ports from Unreal II: The Awakening.
http://upload-it.ch/upload/Cimerion6.png
UT99, Unreal, Unreal 2 are the best Unreal Series

I Can easily make maps there.
Re: AS-Cimerion
Posted: Mon 27 Sep , 2010 6:59 pm
by onrust
love the warning screens lol
Re: AS-Cimerion
Posted: Tue 28 Sep , 2010 12:41 pm
by Socio
Cant shake the feeling that it looks more like a DM map then AS map.
Just have to wait for the finished version

Re: AS-Cimerion
Posted: Tue 28 Sep , 2010 2:12 pm
by Azarael
Can only take that as a compliment.
Re: AS-Cimerion
Posted: Tue 28 Sep , 2010 4:05 pm
by Wired
lol Socio is getting jealous.
Re: AS-Cimerion
Posted: Tue 28 Sep , 2010 8:32 pm
by onrust
Cant shake the feeling that it looks more like a DM map then AS map
lol yeah now you say so