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Re: BallisticPro Changelogs
Posted: Wed 02 Jan , 2013 3:53 am
by Azarael
X3 Knife
Swings slightly faster
Speedup is 5% instead of 10%
X4 Knife
Hits for 150 with faster fire rate
Speedup is 5% instead of 10%
EKS-43 Katana
Swipe arc reduced by 33%
A909 Skrith Blades
Now have Knife range with very small swipe arc
A49 Skrith Blaster
Projectile damage down to 28 from 36 (was doing 131% of baseline dps before)
E-23 VPR
When laser is active, aim will displace
SK-410 Assault Shotgun
Slug shots will spread in the normal fashion
Re: BallisticPro Changelogs
Posted: Fri 04 Jan , 2013 2:40 am
by Azarael
Bayonet Melee
Fire delay increased 50%
AK490 Battle Rifle
Fixed an oversight which meant this weapon took 0.35 seconds to aim instead of 0.25 seconds
AM67 Assault Pistol
Damage increased from 65 to 75
Recoil increased from 512 to 1024
Fire interval decreased from 0.45 to 0.4
Bulldog
Tweaked sight position
M46 Red Dot Sight
Fixed a serious oversight which led to hip expansion for M46 Red Dot Sight specifically to take over four times as long compared to other weapons.
MR-DR 88
Recoil reduced
T10 Grenade
T10 damage made more consistent and increased.
T10s are limit 1 while the effect of this change is observed
Re: BallisticPro Changelogs
Posted: Sat 05 Jan , 2013 4:36 am
by iZumo
Freon
Healing someone with HMC / Defibs will award thaw points (0.2 per 1%)
Re: BallisticPro Changelogs
Posted: Sun 06 Jan , 2013 6:33 am
by Azarael
Bayonet Melee
Reduced swipe arc
Stats
Added "deaths with" tracking code
FP9
May only throw the FP9 half as far
Re: BallisticPro Changelogs
Posted: Mon 07 Jan , 2013 6:07 am
by Azarael
Bayonet Melee
Most bayonet attacks deal 160.
All bayonet attack damage increases by 1.5x when attacking from behind.
A73 Skrith Rifle, CYLO Firestorm
Melee attacks deal 135 with delay of 0.45 seconds.
Re: BallisticPro Changelogs
Posted: Tue 08 Jan , 2013 4:29 am
by Azarael
SK-410 Shotgun
Melee deals 160
Bulldog
Has more zoom when aimed.
XM84 Flashbang
Deals 25 damage instead of 60
AM67 Assault Pistol
Dual wielded AM67s no longer fire in synch. Enjoy double flash.
M763 Shotgun
More effective from sights
Re: BallisticPro Changelogs
Posted: Wed 09 Jan , 2013 12:45 am
by iZumo
The following changes are pending and will come with a delay (~ end of week), you may consult them in discussion thread
Ranking
- ability to exclude yourself from ranking from the current match, for whatever reason you want (tired, wanting to try other guns, etc.)
The following requirements must be met:
1) Your skill must be at least 5.00. If you have skill between 5.00 - 6.00 then you may exclude yourself from ranking for one match / day. If you have skill at least 6.00, then you may do so twice / day (this will be reset @ 8 AM)
2) You have 0 kills and 0 deaths.
3) It's not peak hours (19:00 - 23:59)
To exclude yourself from the ranking from the current match, type "EFR" or "ExcludeFromRanking" to console (will be acknowledged or denied). Admins can use "AdminEFR" or "AdminExcludeFromRanking" when logged in and are only bound by condition 2).
Killing unranked player will not increase your kills just as being killed by unranked player will not increase your deaths. On UTComp scoreboard, unranked player will show "OUT" under skill.
Balancer
- Practice round in Freon will be increased from 20s to 30s
- Titan team fix will be removed and replaced by team-spec*Sentinel balancer (chat bot is off on BW).
- In Freon after the end of practice round, the teams will be rearranged by skill (only in ranked games)
- In Freon, balancer will not forcibly switch players during round (unless one team has 3 players less), switching remains based on your join time
- In other games, balancer will forcibly switch a player after a 15s delay (same as Titan)
- No action will be taken if a team has 2 players less and is winning (only in Freon)
- Balancer will prevent you from joining if you spectated and caused other player to be switched
Freon
- killstreaks are reset properly after practice round
Re: BallisticPro Changelogs
Posted: Sun 13 Jan , 2013 9:03 am
by Azarael
Dark/Nova
Mag ammo down to 28 from 40
Fast Charge firerate is slower for same dps
Fast projectiles no longer have a larger collision than normal
Renamed some firemodes
AK-490 Battle Rifle
Recoil down to 180 from 190
Deermaster
Wider hip
M50 Assault Rifle
Hipfire now on par with other weapons
SRS-600
Altfire is iron sights
Re: BallisticPro Changelogs
Posted: Sat 19 Jan , 2013 12:57 am
by Azarael
General
You cannot hide your weapon.
Hipfire will now never be 100% hip accurate.
Re: BallisticPro Changelogs
Posted: Tue 22 Jan , 2013 11:08 pm
by Azarael
General
Added "Random Weapon" dummy. You can randomise your pistol and your secondary weapon. However, UT2004's Rand() function seems to be shit. Can anyone confirm whether int(FRand() * whatever) would work better?
3SPN
Halved team heal rate
Adjusted points for thawing to 0.5 (to bring score more in line with skill system)
A909 Skrith Blades
Damage up from 70 to 90
AK490 Battle Rifle
Damage up from 28 to 30
Fire rate down from 0.11 to 0.115
Bayonet Melee
Increased swipe arc
Melee gains damage over held time
G5
Mortar rockets move a bit faster
GRS9 Pistol
Reduced bullet DPS by 40%
GRS-9 is now automatic
HAMR
Moved to Streak 1
H-V Mk5 Plasma Cannon
Secondary damage down to 45 from 65
Secondary no longer spawns two projectiles
LS-14
Double fire damage raised from 100 to 130
M46
Grenade travels faster.
Future patches will add a manual detonation mode to the M46.
M925 Machinegun
Hits for 45 @ 0.17 with same DPS
Wider hip
Reloads more slowly
Nanoblade
Fixed an issue with the Nanoblade causing it to be almost unhittable
Nova Staff
Tentatively increased the healing done by enhanced Nova Staffs by 50%
Riot Shield
Improved block. Takes half of the previous damage. Any damage reduced to 5 by the Riot Shield is blocked.
SRS Family
Initial hipfire spread is now wider
X83
X83 turrets are more stable