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Re: BallisticPro Changelogs
Posted: Sat 09 Mar , 2013 1:46 am
by Azarael
General reductions in melee damage.
EKS-43 Katana
- No longer arrests movement on its primary fire
HVC Mk9 Lightning Gun
- Damage down to 27 from 31
Re: BallisticPro Changelogs
Posted: Sun 10 Mar , 2013 3:50 am
by Azarael
H-V Plasma Cannon
- Altfire projectiles behave as those of the A73 and E-23 do
- Altfire projectiles generate 66% less heat when fired
E-23 VPR
- Recoil for Series Pulse fire now matches what's listed in the stats page (+50% recoil)
Fifty-9, XRS-10
- Recoil reduced ~25%
- Hipfire widened
A42 Skrith Pistol
- Recoil of primary fire increased from 24 (yes, 24) to 150
SKAS-21 Shotgun
- Fixed an exploit allowing the SKAS-21 to hold its tri-barrel readiness level for future use
- Automatic recoil reduced to 384 from 768
- Manual mode now fires once every 2 seconds
- Manual mode now maxes at 100 damage with very long range
- Slightly improved the range and accuracy of tri-barrel fire
MRS-138 Shotgun
- Deals higher base damage at range (80% instead of 60%)
SRS Family
- SRSes are back down to 20 ammo
M763 Shotgun
- Adjusted fire rate and DPS for 140 base damage, firing every 0.7 seconds
- Fires more pellets for less damage
Re: BallisticPro Changelogs
Posted: Tue 12 Mar , 2013 11:48 pm
by Azarael
X83 Sniper Rifle
- Actually implemented the change from an earlier log (damage down to 105)
CX61 Tactical Rifle
- Secondary fire recharges more slowly
- Reduced flamer collision radius
Re: BallisticPro Changelogs
Posted: Fri 15 Mar , 2013 4:23 am
by Azarael
General
- Sniper scoping times are more in line with each other
Riot Shield
- No longer an impenetrable bulwark.
Sandbags
- Absorb more damage.
- Block radius damage.
Dark/Nova
SKAS-21
- Fixed new altfire hold charge issue
- Actually applied the recoil reduction from the previous log
SK-410 Shotgun
- Explosive Shot mode fires every 0.5 seconds instead of every 0.55 seconds
Re: BallisticPro Changelogs
Posted: Thu 21 Mar , 2013 3:38 am
by Azarael
HVC-Mk9 Lightning Gun
AK-490 Battle Rifle
- Added 0.05s to the fire interval
CX61 Tactical Rifle
- Slowed recharge rate some more
- Has ammo pickups
Riot Shield
- Mitigates damage reduced to 6 or lower, instead of 8 or lower
H-V Plasma Cannon Mk5
- Fixed heat generation of altfire
- Has no fire anim for its altfire
Snipers
- Slightly increased stability
- Reduced recoil to be more in line with other weapons
EKS-43 Katana
- Added 0.1s to the fire interval
Re: BallisticPro Changelogs
Posted: Mon 25 Mar , 2013 3:50 am
by Azarael
Since I've heard it said that the SRS is still the best sniper, this patch focuses on the others.
X83 Sniper Rifle
- Fire interval down from 0.85 to 0.8
Bulldog Assault Cannon
- Fire interval down from 0.8 to 0.75
- Raise time up from 0.3 to 0.35
R78 Sniper Rifle
- Fire interval down from 1.1 to 1
LS-14 Laser Carbine
- Twice as stable in scope view (matches other weapons)
- Heat declines after 0.5 seconds instead of 0.7 seconds
M290 buff for killstreak 2 worthiness.
M290 Shotgun
- Holds 10 shells, up from 6
- Cock animation is slightly faster
- Fixed range attenuation of both firemodes to match other shotguns after their buff a few patches ago
Heavy Anti-Materiel Rifle
CX61 Tactical Rifle
- Flamethrower consumes 25% more gas
SKAS-21 Shotgun
- Has 9 shells instead of 12
CYLO Firestorm
Re: BallisticPro Changelogs
Posted: Sat 30 Mar , 2013 2:45 am
by Azarael
A42 Skrith Pistol
- Reduced damage output 20%
- Adjusted stats for 25 damage projectiles
A49 Skrith Blaster
- Damage up from 110% of baseline to 120% of baseline
LS-14, HMC
- Should no longer draw muzzle flashes through walls
Deployed Turrets
- Set FOV to 90 when deployed
Shotguns
- Pellet damage loss over range now 30% from 20%
RX22A Flamethrower
- Undid a stealth nerf which made the weapon unusable (collision radius of hidden projectiles)
Re: BallisticPro Changelogs
Posted: Mon 01 Apr , 2013 12:23 am
by iZumo
Live
Ranking
- ability to exclude yourself from ranking from the current match, for whatever reason you want (tired, wanting to try other guns, etc.)
The following requirements must be met:
1) Your skill must be at least 5.00. If you have skill between 5.00 - 6.00 then you may exclude yourself from ranking for one match / day. If you have skill at least 6.00, then you may do so twice / day (this will be reset @ 8 AM)
2) You have 0 kills and 0 deaths or it's practice round.
3) It's not peak hours (19:00 - 23:59)
To exclude yourself from the ranking from the current match, type "EFR" or "ExcludeFromRanking" to console (will be acknowledged or denied). Admins can use "AdminEFR" or "AdminExcludeFromRanking" when logged in and are only bound by condition 2).
Killing unranked player will not increase your kills just as being killed by unranked player will not increase your deaths. On UTComp scoreboard, unranked player will show "X.XX" under skill.
Skill
- type "HideSkill" or "ShowSkill" to console to hide / show skill (will say "X.XX" if hidden, just like EFR). Will also not update the name in the DB / Top 10 players if your skill is hidden. This is saved at the end of the match (so it won't save in case of midgame voting).
Other
- death message will say whether killer used scope or not
- RFF in deployed weapons fixed
- spree counter after trial round properly reset
Re: BallisticPro Changelogs
Posted: Tue 02 Apr , 2013 12:45 am
by iZumo
Skill
- hiding skill can be toggled from the UTComp GUI (note that this is stored server-side)
EFR
- does not hide your skill and thus is more stealth (including AdminEFR)
Admin EFR
- fixed practice round disallowing to Admin EFR (standard EFR works) if you get a kill / killed
- logged
Please note - Admin EFR is designed for things such as maintaining balance without damaging your skill; not to be used at will (especially during peak hours).
Re: BallisticPro Changelogs
Posted: Thu 04 Apr , 2013 4:13 am
by Azarael
X8 Ballistic Knife
A500 Acid Gun
- Reduced the duration of altfire ground acid by 1.5 seconds
RX22A Flamethrower
- Damage down to 14 from 15