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Re: Bug Report Topic / Invasion Discussion

Posted: Mon 10 Mar , 2014 9:13 pm
by Butcher
iRobot wrote:I joined today and was back to level 1. Did something get reset?

I was like 20% away from level 213, maan :/
mnnn, I've never seen you playing robot, what'S your nick?

Re: Bug Report Topic / Invasion Discussion

Posted: Tue 29 Apr , 2014 5:05 pm
by Cloudwall
About a week ago

Once wave 3 or 4, i can accees my other weapons, nor see them.
My weapon bar is empty.
Can't use my translocator anymore.
If i walk over a weapon, you can't access anymore of ... , but i can see them :)

Re: Bug Report Topic / Invasion Discussion

Posted: Tue 29 Apr , 2014 11:22 pm
by Aberiu
If you deploy a weapon you cannot pass through totem walls and friendly monsters any more. Costs you a life sometimes.
And the auto-replacement of the word "res" was a really bad idea.

Re: Bug Report Topic / Invasion Discussion

Posted: Wed 30 Apr , 2014 10:26 am
by Satin
Aberiu: the totem wall is a bug, it's actually supposed to be solid walls all the time so shhhhhhhhhhhhhhh.

The other thing, well that's Aza Humour, you'll get used to it :)

Re: Bug Report Topic / Invasion Discussion

Posted: Wed 30 Apr , 2014 2:05 pm
by Azarael
I have nothing to do with Sentinel except when it concerns the balancer aspect.

Re: Bug Report Topic / Invasion Discussion

Posted: Sun 11 May , 2014 12:32 pm
by Satin
Invasion is crashing a lot today, partway through games, someone please take a look at the logs?

Re: Bug Report Topic / Invasion Discussion

Posted: Sat 17 May , 2014 12:44 am
by Satin
This is happening many many many times on this map
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3503 MHz with 1023MB RAM
Video: NVIDIA GeForce GTX 780 (3523)

CreateCubeTexture failed(8007000E).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- DM-AMDK-OldHaven-INV.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bienvenue a Terre-Mer <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Map fault? I never normally crash.

Re: Bug Report Topic / Invasion Discussion

Posted: Sat 17 May , 2014 1:54 am
by Azarael
I'd suggest that to be a map fault.

Analysis of the 11 May logs was inconclusive: infinite recursion crash on ChangeName was implicated a few times, but the real problem is in another area.

Re: Bug Report Topic / Invasion Discussion

Posted: Sun 18 May , 2014 11:59 pm
by Satin
Still getting odd crashes
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3503 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 780 (3523)

Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
How can I run out of memory, I have 32 GB. I'm not sure why UT thinks I'm on a Pentium Pro, it's an i7, my C drive is a 480 GB SSD too, so it's all a bit confusing, I'm not running UT in any compat mode either, just straight Win 8.1 64bit, any ideas/advice ?

Re: Bug Report Topic / Invasion Discussion

Posted: Mon 19 May , 2014 12:41 am
by Azarael
PentiumPro-class

Doesn't mean anything. This is an old game so it generalises based on known processors at that time. That's why -class is appended.