BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Mon 20 Jan , 2014 10:03 pm

General
  • Changing teams in Freon freezes a player instead of killing them.
  • Teleportation of players back onto the map after they have fallen now works correctly.
  • Telefragging uses one of two methods. The player who is about to be telefragged can be teleported to the nearest player start or telefragging can be disabled completely.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Fri 24 Jan , 2014 2:38 pm

General
  • Third-person animation for reloading. Specific animations coming soon.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Wed 29 Jan , 2014 5:28 pm

General
  • While the weapon is transitioning between sight view, the fire animation and aimed fire animation blend together with blend factor dependent on the transition phase.
  • Known spamming players have a little surprise in third-person view.
    Third-person animation for sight transitions and sight / hip firing.
Dark/Nova
  • Fixed hipfire abuse.
  • Fixed Dark Slow Bolt OP.
MARS-2 (Pending)
  • Has the correct attachment.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sat 08 Feb , 2014 4:26 am

SRS Family
  • Longer effective range.
Dark/Nova
  • Slow Bolt hipfire is worse.
  • Slow Bolt has backlash.
  • Slow Bolt and Rapid Fire do locational damage.
  • Hip recoil is worse.
  • Slow Bolt costs 3 ammo, up from 2.
  • Staff capacity is 21, down from 28.
R9 Ranger Rifle
  • Capacity down from 15 to 12.
  • Recoil up from 256 to 384.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Wed 12 Feb , 2014 3:36 am

Players hiding their skill will no longer ever be shown it in game. This was my fuckup from ages ago.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sat 22 Feb , 2014 6:05 pm

General
  • Fixed some doubled sounds on firing.
FP7 Grenade
  • Reduced duration.
  • Reduced radius from 256 to 220.
M50 Assault Rifle
  • Grenade has an arming delay.
Fifty-9 Machine Pistol
  • Increased recoil.
A500 Acid Gun
  • The altfire is now a charging mode. Its power, velocity and ammo consumption depend on hold time.
  • Increased spread of primary.
  • Slightly increased speed of primary.
Longhorn Launcher
  • Starts with only 4 reserve ammo, but resupplies 12 on kill.
HMC Beam Cannon
  • Fixed push/pull.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Mon 03 Mar , 2014 4:20 am

Just so that people don't get the wrong idea, I'll log this bugfix patch.

General
  • Empty killstreaks resupply properly if claimed again.
Chat filtering
  • Fixed a bug in chat filtering causing any message longer than 100 characters to be made lowercase.
  • Corrected the "repeat message" detection to allow one repeat and not trigger on short messages.
  • Adjusted run length detection to account for the obvious bypasses.
A500 Acid Gun
  • Fixed chargebar

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sat 08 Mar , 2014 1:31 am

Always a goddamn problem somewhere when I do a content update.

General
  • Updated CYLO artwork
  • Redwood Coach Gun has upgraded animations
M2020 Gauss Rifle
  • Power damage down to 110 from 135
  • Power fire rate down to 1.3 from 1.2

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Mon 10 Mar , 2014 3:30 pm

General
  • Killstreak thresholds in skill gametypes are a function of skill. You can see your thresholds in the Killstreaks tab.
  • Chat filtering outside of spam detection is a client side option. Bypassing any of the filters after this update willl lead to action against you. The filter is enabled and disabled via the console command ToggleFilter.
  • Esc->Communication muting now works. UnrealChatHandler wasn't being spawned in LDGGameBW Freon (haven't checked other gametypes and cba to debug it fully as it only spawns online anyway.)

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Tue 11 Mar , 2014 1:40 am

Grenades
  • Hard hits to players cooking grenades will cause the grenade to be dropped.
G5 Bazooka
  • Ammo 4 from 6
Dark Star
  • Whilst sawing, takes 1/4 damage from frontal melee attacks.
A49 Skrith Blaster
  • Increased range and power.
  • Now counts as a power push weapon and will kill you if you use it to push players into world damage.
MARS-3 "Snowstorm" XII
  • Grenade slowdown is proportional to damage done.

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