- Changing teams in Freon freezes a player instead of killing them.
- Teleportation of players back onto the map after they have fallen now works correctly.
- Telefragging uses one of two methods. The player who is about to be telefragged can be teleported to the nearest player start or telefragging can be disabled completely.
BallisticPro Changelogs
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
General
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
General
- Third-person animation for reloading. Specific animations coming soon.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
General
- While the weapon is transitioning between sight view, the fire animation and aimed fire animation blend together with blend factor dependent on the transition phase.
- Known spamming players have a little surprise in third-person view.
Third-person animation for sight transitions and sight / hip firing.
- Fixed hipfire abuse.
- Fixed Dark Slow Bolt OP.
- Has the correct attachment.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
SRS Family
- Longer effective range.
- Slow Bolt hipfire is worse.
- Slow Bolt has backlash.
- Slow Bolt and Rapid Fire do locational damage.
- Hip recoil is worse.
- Slow Bolt costs 3 ammo, up from 2.
- Staff capacity is 21, down from 28.
- Capacity down from 15 to 12.
- Recoil up from 256 to 384.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
Players hiding their skill will no longer ever be shown it in game. This was my fuckup from ages ago.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
General
- Fixed some doubled sounds on firing.
- Reduced duration.
- Reduced radius from 256 to 220.
- Grenade has an arming delay.
- Increased recoil.
- The altfire is now a charging mode. Its power, velocity and ammo consumption depend on hold time.
- Increased spread of primary.
- Slightly increased speed of primary.
- Starts with only 4 reserve ammo, but resupplies 12 on kill.
- Fixed push/pull.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
Just so that people don't get the wrong idea, I'll log this bugfix patch.
General
General
- Empty killstreaks resupply properly if claimed again.
- Fixed a bug in chat filtering causing any message longer than 100 characters to be made lowercase.
- Corrected the "repeat message" detection to allow one repeat and not trigger on short messages.
- Adjusted run length detection to account for the obvious bypasses.
- Fixed chargebar
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
Always a goddamn problem somewhere when I do a content update.
General
General
- Updated CYLO artwork
- Redwood Coach Gun has upgraded animations
- Power damage down to 110 from 135
- Power fire rate down to 1.3 from 1.2
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
General
- Killstreak thresholds in skill gametypes are a function of skill. You can see your thresholds in the Killstreaks tab.
- Chat filtering outside of spam detection is a client side option. Bypassing any of the filters after this update willl lead to action against you. The filter is enabled and disabled via the console command ToggleFilter.
- Esc->Communication muting now works. UnrealChatHandler wasn't being spawned in LDGGameBW Freon (haven't checked other gametypes and cba to debug it fully as it only spawns online anyway.)
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
Grenades
- Hard hits to players cooking grenades will cause the grenade to be dropped.
- Ammo 4 from 6
- Whilst sawing, takes 1/4 damage from frontal melee attacks.
- Increased range and power.
- Now counts as a power push weapon and will kill you if you use it to push players into world damage.
- Grenade slowdown is proportional to damage done.
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