Page 6 of 19
Re: Megafun
Posted: Tue 09 Jul , 2013 8:51 pm
by Jate
Oh, I've missed another thing: the weapon balance in OLDZ Assault maps was off, which it should not have been (all of this is pretty much covered by Aza in the previous thread).
As for glitches - they are almost exclusively due to flaws in map design. If people want to play on a broken map, let them do it in OLDZ, but it should have no place in regular gametypes.
Re: Megafun
Posted: Tue 09 Jul , 2013 8:55 pm
by iZumo
You can't consider Megafun RACE a regular gametype as well. OLDZ is there to enjoy the old times, with gameplay affecting mods or improvements removed (wep. rebalancment, nitro vehicles etc.), besides there's just Poseidon that has fine gameplay (and TheCanyon too actually w/o the fail cave).
Re: Megafun
Posted: Mon 29 Jul , 2013 5:52 pm
by iRobot
Megafun next weekend, I cannot wait. What new exciting improvement will be there this time Izumo?
Re: Megafun
Posted: Mon 29 Jul , 2013 6:19 pm
by darkelf
iRobot wrote:Megafun next weekend, I cannot wait. What new exciting improvement will be there this time Izumo?
I recommend replacing mini gun turrets with cycle rate twin beam shots. Along with twin beam scorpions.
Re: Megafun
Posted: Mon 29 Jul , 2013 6:21 pm
by iRobot
Replace shield gun with HMC
Imagine the rage

Re: Megafun
Posted: Mon 29 Jul , 2013 9:05 pm
by ZioFede
Make all handguns fire an EMP beam

Re: Megafun
Posted: Thu 01 Aug , 2013 3:23 pm
by iRobot
2 days
Are your collective bodies ready?

Re: Megafun
Posted: Fri 02 Aug , 2013 12:02 am
by iZumo
Time to prepare some
Hmm, something will happen when "EMP - it's the best!" appears in the chat.
Re: Megafun
Posted: Fri 02 Aug , 2013 8:21 am
by ZioFede
Can you make at least an assault rifle that fires emp grenades with the alt fire

Re: Megafun
Posted: Fri 02 Aug , 2013 2:20 pm
by bOnO
What for? It's not because you put EMP in front of the name of a weapon or ammo that it means anything
