Page 6 of 6

Re: Aircraft in RACE maps

Posted: Fri 04 Oct , 2013 4:21 pm
by Azarael
@Izumo: Yro is a bad map, but I'm not going to object to that.
@iRobot: I think tactical gameplay will go over the head of a lot of racers ._.

Re: Aircraft in RACE maps

Posted: Fri 04 Oct , 2013 4:22 pm
by iZumo
Well yeah Yro sucks, but would be definitely more interesting with Venoms, because the first one would actually really have to fly backwards to fight.

Re: Aircraft in RACE maps

Posted: Fri 04 Oct , 2013 4:23 pm
by iRobot
But then you have the problem of Yro becoming a 2 minute map. It's stalled out at the moment by the Raptors slow pace.

(Not that anyone cares)

Re: Aircraft in RACE maps

Posted: Fri 04 Oct , 2013 4:24 pm
by iZumo
Then add the EPP from the admin version to slow it down.

Re: Aircraft in RACE maps

Posted: Sun 06 Oct , 2013 1:01 pm
by darkelf
iRobot wrote:I'm liking the idea of a Rhino escorting a Hellbender to the objective. Tactical gameplay, in my RACE?

This might be a good idea and would bring positive light to having to download rhino and being able to use it instead of only see it being used by admins. Just make the objectives only triggered with a bender so the rihno is used as intended.

Re: Aircraft in RACE maps

Posted: Sun 06 Oct , 2013 2:37 pm
by Azarael
If you want to use the Rhino that way, be my guest. However, let me know if you intend to implement it, because since the modifications it lacks teamskins.

Re: Aircraft in RACE maps

Posted: Thu 24 Oct , 2013 3:29 am
by Azarael
Noticed that Havocs had 700 base HP instead of 500, fixed.