Page 6 of 9
Re: RACE - HeavenRaceLLS
Posted: Mon 25 Nov , 2013 6:36 pm
by iRobot
Glitch you may want to look into fixing on your next revision;
If you drive on to the first bridge, do a 180, and point yourself to the right of the opposite bridge, you can jump to the road past the bridge.
I have not seen anyone doing this, I found it myself out of curiousity, so it's not urgent.
Re: RACE - HeavenRaceLLS
Posted: Mon 25 Nov , 2013 8:45 pm
by Earl_Vencar.:LLS:.
Oh, I see where you mean, Thanks for the heads up! This revision hasn't been uploaded yet, so I'll stick in a static mesh to sort that out; I probably deleted the original one
Re: RACE - HeavenRaceLLS
Posted: Tue 26 Nov , 2013 1:30 pm
by Earl_Vencar.:LLS:.
Fixed, thanks again. Stuck a piece of the wall in the way, similar to the base exploit to Objective 4.
File:
https://www.mediafire.com/?h181vrmhzsgvvte
Re: RACE - HeavenRaceLLS
Posted: Wed 11 Dec , 2013 11:03 pm
by iRobot
Fixed version still not upped.
Re: RACE - HeavenRaceLLS
Posted: Mon 30 Dec , 2013 11:48 am
by iRobot
Two additional bugs have been discovered.
1) Red team (with the higher spawn position) is able to jump with a Bender to objective 3 from the first launch ramp.
Instead of going | you just go / .. if that makes sense to you.
2) From obj 3 road, you can drop down to the final road with ease. Just before the / / / / platform section. Or just after, both areas work.
Re: RACE - HeavenRaceLLS
Posted: Mon 30 Dec , 2013 1:20 pm
by Earl_Vencar.:LLS:.
1). I'll fix with a blocking volume, shouldn't be too difficult
2). It's the reoccuring problem; the teleporting thing doesn't work like it should. I'll either get rid of the aircraft and plug in a kill volume again, or maybe fix the teleporting.
Might also mess with the skybox, looks a bit ... blue
Thanks for the heads up!
Re: RACE - HeavenRaceLLS
Posted: Mon 30 Dec , 2013 1:35 pm
by iRobot
Honestly the aircraft don't really do much here. The raptor can't ram anymore as it'll kill the user and the raptors weaponry don't really do anything to a bender that can shield and repair. As the map is very open plan there is nothing to take cover against should you be shot at too.
Re: RACE - HeavenRaceLLS
Posted: Mon 30 Dec , 2013 7:22 pm
by Azarael
Such problems that Havocs solve. B)
Re: RACE - HeavenRaceLLS
Posted: Mon 30 Dec , 2013 10:16 pm
by Earl_Vencar.:LLS:.
Version 4:
https://www.mediafire.com/?ddq4p4g6v0u7ib5
- Killzone now reinstated to stop exploit to objective 4. This means the aircraft are vanquished until I figure out how to fix the respawn after objective completion, and then can delete the killzone once more (I got it working on BoobieRace, but it doesn't seem to like this map!)
- Blocking volumes to stop potential jumps to objective 3 from the red spawn.
- Killzones under the red spawn entry ramp to stop
certain players from falling and harassing the blue ramp ...
Re: RACE - HeavenRaceLLS
Posted: Mon 20 Jan , 2014 2:16 pm
by darkelf
Exploit to last obj from blue base.
