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Re: What do people want?
Posted: Fri 21 Feb , 2014 8:13 pm
by Michie
bOnO wrote:Why do you want him to leave so much? He told you what he wanted to do and he heard your arguments. Also not everyone agree with you, some are happy with the changes. Deal with it.
I don't think anyone wants him to leave. Hes the one that brought it up not any off us. Just cause most don't agree with certain things is no reason for him to leave. We just answered what the post asked us. We voiced our opinions is all. Personally im dealing with it by not dealing with it at all.

Re: What do people want?
Posted: Fri 21 Feb , 2014 11:51 pm
by Azarael
Regarding donation commentary previously, and the whole idea of KS weapons being inaccessible:
If I make the required kills for KS1 and KS2 a function of the player's skill, will you be satisfied? This will, of course, require that the skill system return.
Re: What do people want?
Posted: Sat 22 Feb , 2014 12:02 am
by Oska
The skill system can be on & not be shown, why is that so hard to do.
Re: What do people want?
Posted: Sat 22 Feb , 2014 12:06 am
by Azarael
Because it's not my decision. Izumo wrote the skill system, therefore any decisions about its implementation are his and his alone. That's how we work.
Re: What do people want?
Posted: Sat 22 Feb , 2014 12:16 am
by bOnO
@Michie: When I see iXtl "old buck steps back..." comment, what am I supposed to understand except that he wants Aza to leave his position? I'm sorry but I'd be Aza, I wouldn't take it good.
Re: What do people want?
Posted: Sat 22 Feb , 2014 12:17 am
by Azarael
I read it as an attack on my wisdom, with him as the old buck and me as the young buck.
Re: What do people want?
Posted: Sat 22 Feb , 2014 8:16 am
by Calypto
There can be a new skill system based on only K/D ratio, the numbers will be more fair
Re: What do people want?
Posted: Sat 22 Feb , 2014 3:17 pm
by iXtl
bOnO wrote:@Michie: When I see iXtl "old buck steps back..." comment, what am I supposed to understand except that he wants Aza to leave his position? I'm sorry but I'd be Aza, I wouldn't take it good.
You completely misunderstood my comment. It was reply for Michie, not for Aza.
Re: What do people want?
Posted: Sat 22 Feb , 2014 5:13 pm
by bOnO
Oh sorry then, I got it wrong :S
Re: What do people want?
Posted: Mon 10 Mar , 2014 4:34 pm
by focus
6. Ok, dont allow KS2 donations from KS1. But its disappointing that basically, very few players are able to get access to such weps in game. Opportunity to get them by donation was really nice. Now, its gone. Maybe its possible to devise other way to distribute them? Not by donation, but some other way?
Come up with something.
I was thinking for some time about KS. Now i have idea. Sorry, that it took so long. I am kinda slow. Anyway, i think its better to post it here then let it vanish in vain.
The idea is as follows. As i said, the problem is that very few people now could be able to get KS2 weapons. So they maybe a lil bit jealous. I think its possible to provide relief to them. Just make it possible to obtain KS weapon as a gift. At random amounts of time, random players should recieve KS weapon from nowhere (which they have chosen in KS menu).
Level of KS is also random. There should be announcement to everyone, who receives it. And warning for the receiving player himself. Also it shouldnt interrupt ongoing battle for that player. I.e. auto-switch should be disabled.
Here is the question: should be rate of incoming gifts depend on number of players in the match? Or it should be constant?
I think yes, it should be dependent. Only player's chance of getting weapon should be constant, whatever number of players is present. This chance shouldn't be diluted as number of players grow. Although, the chance itself should be almost like a miracle. But i guess, everyone will hope to get it. This thing also might introduce some element of surprise in the game flow.
No other change in the KS system is necessary.
PS
Also, it might be interesting to increase chance of getting KS weapon for the players of the losing team. Especially, if only one player left alive in it.