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Re: It's nearly here
Posted: Thu 31 Dec , 2015 9:29 am
by Thewalkingdead3
Calypto wrote:wow
ha you open it ?
Re: It's nearly here
Posted: Thu 31 Dec , 2015 2:25 pm
by Greedisgood
Looks better with every update. Waitning for the day when i'll be able to run it.
Re: It's nearly here
Posted: Thu 31 Dec , 2015 3:08 pm
by Thewalkingdead3
Greedisgood wrote:Looks better with every update. Waitning for the day when i'll be able to run it.
why you are not able to open it? I deleted every thing I could now I do not understand ...
Re: It's nearly here
Posted: Thu 31 Dec , 2015 9:14 pm
by Greedisgood
I got much less error messages indeed, but there are still 4 left so i just enjoy the view in the editor dreaming about the day when i'll be able to fall off this skinny road in first person.
Re: It's nearly here
Posted: Fri 01 Jan , 2016 2:53 am
by Thewalkingdead3
Greedisgood wrote:I got much less error messages indeed, but there are still 4 left so i just enjoy the view in the editor dreaming about the day when i'll be able to fall off this skinny road in first person.
I DO NOT KNOW how to do now because I remove any trick you can not entreƩ
Re: It's nearly here
Posted: Fri 01 Jan , 2016 2:15 pm
by Earl_Vencar.:LLS:.
Here:
Re: It's nearly here
Posted: Fri 01 Jan , 2016 2:30 pm
by Greedisgood
Thank you, Earl. Amount of errors diminished, but i still get those:
Maybe i should get some extra files to play it?
Re: It's nearly here
Posted: Fri 01 Jan , 2016 2:32 pm
by Thewalkingdead3
Greedisgood wrote:Thank you, Earl. Amount of errors diminished, but i still get those:
Maybe i should get some extra files to play it?
yes me too but wait i deleted
Re: It's nearly here
Posted: Fri 01 Jan , 2016 2:33 pm
by Thewalkingdead3
Earl_Vencar.:LLS:. wrote:Here:
that you have changed my map Earl?
Re: It's nearly here
Posted: Fri 01 Jan , 2016 2:34 pm
by Earl_Vencar.:LLS:.
HourIndusX is a huge texture file, you should be able to extract that from your cache. To be honest just save the map again and reload - the AF-Grandprix file is a junk file, I must have missed a mesh whilst deleting. It'll disappear after a new save.