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Re: mapfixes

Posted: Sat 19 Feb , 2011 7:18 pm
by iZumo
I think it's caused by the speed cap increase.

Re: mapfixes

Posted: Tue 26 Apr , 2011 11:56 pm
by Socio
AS-BallxRedux-R3
http://upload-it.ch/upload/AS-BallxRedux-R3.rar

-Last area got redone from scrap, hopefully will flow better now.
Also had to change the skybox, since the old one somehow got textures F'ed up and I didnt know whats going on with them(they got streached out much, re-aligning didnt do a thing).

Re: mapfixes

Posted: Wed 27 Apr , 2011 2:30 pm
by Socio
AS-Legowars[F8]
http://upload-it.ch/upload/AS-LegowarsF8.rar

Tried to make it more attacker friendly, keyword being "try".
Most of the changes involve proper texturing and weaponlockers editing to give attackers more power, except last area where I did reworked the side "lego tower" objective to actually make more sense now and give attackers some proper goodies.
Music is RS-Hell Trooper, added it in the rar if someone doesent have it yet.

Wanted to edit the bsp too, but seeing things like this made me realise its a worthless effort.
Image
I dont even know how you can make something like that in the first place...
Image
Sub->Sub->Add...

Also occured lava zones made out 3 volume brushes and solid bridges too.

Re: mapfixes

Posted: Fri 29 Apr , 2011 8:09 pm
by Socio
AS-Fort-Marina(S1)
http://upload-it.ch/upload/AS-Fort-Marina(S1).rar

-Lots of small tweaks (textures, sm edits etc.) to improve visuals.
-Tweaked up the lift area, removed the mover lift and left the shaft open, also edited the room a bit, hopefully will be less spammy now.
-Patched up the optimisation of the map (since the author had put lots of antiportals in solid bsp walls), changed the terrain at last area for it also.
-Added original maps music to the rar in case someone doesnt have it.

Re: mapfixes

Posted: Wed 01 Jun , 2011 12:58 pm
by Socio

Re: mapfixes

Posted: Sun 12 Jun , 2011 7:54 pm
by Socio
http://upload-it.ch/upload/RACESunshineF3b.zip

- 6 Hellbenders + 5 Scorpion = enought vehicles for a 23 person team~

Re: mapfixes

Posted: Mon 13 Jun , 2011 7:43 pm
by TheDejaVuPl@yer
http://upload-it.ch/upload/AS-Legowars[F9][I2].zip

Removed any "Wrecker" prizes from all vehicles and turrets, doubled sentinels at double underground hold-obj's to harden defenders glitching to pass to that obj's.

Re: mapfixes

Posted: Sat 16 Jul , 2011 5:39 pm
by Socio

Re: mapfixes

Posted: Sun 17 Jul , 2011 12:25 am
by Socio
http://upload-it.ch/upload/SunMoon.zip

- Sunshine ramp fix
- MoonValley unarmed with removed deemer, lg and sr, quantum without deemer, decreased driver dmg ratio and tp back to spawn at the end of both

Re: mapfixes

Posted: Tue 20 Sep , 2011 3:50 pm
by KimiRäikkönen
Socio wrote: I dont even know how you can make something like that in the first place...
2pro4socio2make np