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Re: Racing maps (LDGObjects)
Posted: Mon 14 Apr , 2014 12:31 pm
by Azarael
Checkpoint implementation change: player checkpoint progression is reset if the first checkpoint in the current sequence is disabled, as well as on death.
Re: Racing maps (LDGObjects)
Posted: Mon 14 Apr , 2014 12:51 pm
by iRobot
Are these checkpoints visible in the map, by way of some kind of gate or fence, or is it just an invisible wall?
It may be possible to inadvertently miss one if they are not obvious.
Re: Racing maps (LDGObjects)
Posted: Mon 14 Apr , 2014 12:58 pm
by Azarael
Invisible volume at the moment except on J-Vehicle Race, where they mostly match the gates.
Re: Racing maps (LDGObjects)
Posted: Fri 16 May , 2014 8:22 pm
by Earl_Vencar.:LLS:.
Any plans in the near future regarding redeemers being exempt from checkpoints? No one has complained so far, but I just got spawnkilled when one got sent back to the enemy base.
Re: Racing maps (LDGObjects)
Posted: Fri 16 May , 2014 8:29 pm
by darkelf
Earl_Vencar.:LLS:. wrote:Any plans in the near future regarding redeemers being exempt from checkpoints? No one has complained so far, but I just got spawnkilled when one got sent back to the enemy base.
Dragon flies are also get reset.
Re: Racing maps (LDGObjects)
Posted: Fri 16 May , 2014 8:32 pm
by Azarael
Dragonflies should be bCanFly to prevent that. Redeemers are fixed in an update I've had pending for... perhaps too long.
Re: Racing maps (LDGObjects)
Posted: Fri 16 May , 2014 10:44 pm
by iZumo
darkelf wrote:Earl_Vencar.:LLS:. wrote:Any plans in the near future regarding redeemers being exempt from checkpoints? No one has complained so far, but I just got spawnkilled when one got sent back to the enemy base.
Dragon flies are also get reset.
Didn't I say I wanted to make trial Raptors and something like that with Dragonflies as well?
OK, this weekend is next try.
EDIT 19/05:

OK, maybe the following weekend?
Re: Racing maps (LDGObjects)
Posted: Mon 19 May , 2014 5:38 pm
by iZumo
Oh btw. if you miss the first checkpoint, you get teleported back to the wrong base sometimes.
Re: Racing maps (LDGObjects)
Posted: Mon 19 May , 2014 11:02 pm
by darkelf
Izumo_CZ wrote:Oh btw. if you miss the first checkpoint, you get teleported back to the wrong base sometimes.
This kinda works out its self. Missing the first cp usally results in death. Most likely if you miss the very first cp you are purposely and fully knowing your trying to cheat/exploit.
Although it would be nice not to spawn in enemy base as some maps don't have spawn protection.
Could just set it to instant kill if you miss first cp or maybe excute cm command Restartplayer name(not sure if that could be done without future problems with clanmanager being updated)
Re: Racing maps (LDGObjects)
Posted: Thu 22 May , 2014 9:26 am
by darkelf
Izumo wrote:darkelf wrote:Earl_Vencar.:LLS:. wrote:Any plans in the near future regarding redeemers being exempt from checkpoints? No one has complained so far, but I just got spawnkilled when one got sent back to the enemy base.
Dragon flies are also get reset.
Didn't I say I wanted to make trial Raptors and something like that with Dragonflies as well?
OK, this weekend is next try.
EDIT 19/05:

OK, maybe the following weekend?
I just spent some time on a trial server and have found more vehicle trials.
If possible would like trial bender and toilet car as well.