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Re: BallisticPro Changelogs (now major changes only)
Posted: Thu 13 Mar , 2014 1:36 am
by Azarael
BORT-85 Grenade Pistol
- Ammo 3 from 6.
- Matches the M50 grenade in every respect.
Assault/Battle Rifle suppressors
- Range nerf from using a suppressor is more pronounced.
Re: BallisticPro Changelogs (now major changes only)
Posted: Sat 15 Mar , 2014 4:08 pm
by Azarael
Fixed R9 secondary infinite damage
Re: BallisticPro Changelogs (now major changes only)
Posted: Thu 20 Mar , 2014 12:39 am
by Azarael
BW Skillz now forces the player to aim when they shoot instead of denying hipfire.
Spammers will play under BW Skillz conditions.
Re: BallisticPro Changelogs (now major changes only)
Posted: Tue 25 Mar , 2014 8:21 pm
by Azarael
Skill balancer
- Fixed players being counted twice due to a bug in how Unrealscript handles the break keyword in a condition in a nested for loop
- Fixed destination team not being changed for the next player in the list when the player was already on the team
Re: BallisticPro Changelogs (now major changes only)
Posted: Wed 26 Mar , 2014 1:11 am
by Azarael
Fifty-9 / XRS-10
A73 Skrith Rifle
- Fire interval up from 0.115 to 0.125
SK-410 Shotgun, MRS-138 Shotgun
- Decreased effect of random recoil
M290 Shotgun
Re: BallisticPro Changelogs (now major changes only)
Posted: Sun 30 Mar , 2014 4:12 pm
by Azarael
Nanoblade
- Primary damage halves when used in Speed or Pint-Size
Fifty-9 Machine Pistol
- Mag ammo down to 30 from 45
XRS-10 Machine Pistol
- Mag ammo down to 24 from 35
CYLO Firestorm IV
- Has battle rifle-type range attenuation instead of none
Re: BallisticPro Changelogs (now major changes only)
Posted: Wed 02 Apr , 2014 2:00 am
by Azarael
Bugfix for crosshairs.
Re: BallisticPro Changelogs (now major changes only)
Posted: Thu 03 Apr , 2014 12:23 am
by Azarael
CX85 Combat Rifle added. Scoped long-range rifle. Altfire launches darts which allow the struck target to be tracked via the scope. The range of tracking increases with successive hits.
Re: BallisticPro Changelogs (now major changes only)
Posted: Fri 04 Apr , 2014 1:44 am
by Azarael
CX85 Combat Rifle
- Weapon Special will now detonate all darts attached to a single player. The set which is detonated belongs to the last person the player has tagged for the first time.
Re: BallisticPro Changelogs (now major changes only)
Posted: Sat 05 Apr , 2014 11:52 am
by Azarael
Freon
- You will not receive proximity healing within 0.35 seconds of last taking damage. Idea here is to kill the "mob bonus" effect which reduces the effectiveness of AoE weapons and makes groups impossible to kill.
- Thawing multiple players is now slightly slower (takes 50% longer for each player depending on how many players are being thawed at once). Freezing in close proximity to other frozen allies grants undue advantage.
- Balancer tries to switch before practice round is over.
CX85 Combat Rifle
- Dart explosion damage up to 30 from 20
- Dart speed up to 18000 from 15000
- Dart recoil up from 0 to 256
- Darts now spread hipfire
G5 Bazooka
- Jump offset effect is more pronounced
Redwood Coach Gun