BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sun 20 Apr , 2014 2:53 am

General
  • Fixed an exploit which could cause the muzzle flash to disappear
PD-97 Bloodhound
  • Trail is less pronounced
  • Fixed excessive tazer view flash
  • Shell ejection fixed
MK781 Shotgun
  • Resupplies correctly
  • Cut speed of projectile altfire (was almost instant)

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sun 27 Apr , 2014 2:00 am

SK-410 Assault Shotgun
  • Reduced recoil from 2048 to 1280
FSSG-50 Marksman Rifle
  • Increased reload/cock animation speed 25% (was missing this standard buff)
SKAS-21 Automatic Shotgun
  • Damage down to 77 from 100
  • Fire interval down to 0.3 from 0.35
HMC Beam Cannon
  • Applies heat only when hitting
  • Pull and push apply significantly more heat
A49 Skrith Blaster
  • Decreased the effect of the blast.
Redwood 6000 'DeerMaster'
  • Fixed a bug causing sight fire to be as slow as normal fire
MRS-138 Tactical Shotgun
  • Improved fire rate

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Tue 29 Apr , 2014 4:18 pm

Freon
  • Fixed a bug which caused players who joined as spectator cough michie cough cough michie cough to be immune to the Esc->Communication muting.
  • With this fix, Esc->Communication muting should work perfectly.
  • For the optimum LDG experience, we recommend selecting Michie and checking all four checkboxes in the muting options.
  • Have a great day.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Fri 02 May , 2014 4:00 am

Further Akeron fixes. It's still bugged, because trying to possess a volatile Pawn such as a rocket projectile is fraught with bullshit, but it should hold better than yesterday.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Tue 06 May , 2014 1:31 am

Akeron Launcher
  • Resets view rotation correctly.
  • No longer bypasses freezing if killed while guiding.
  • No longer able to blow self up randomly when firing.
Defibrillators
  • Deplete charge on attacking or healing. Count as discharged below 10 ammo. In this state, will not heal and will deal 35% of normal damage when attacking.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Wed 07 May , 2014 12:38 am

General
  • Added two commands:
  • GetLoadoutWeapon <slot>: Seeks the weapon you last received in the Loadout slot specified and switches to it. Slots are:
    0 - Melee
    1 - Sidearm
    2 - Primary
    3 - Secondary
    4 - Grenade
    5 - Killstreak 1
    6 - Killstreak 2
  • ToggleMainWeapons: Switches between Primary and Secondary weapons. Will switch to Primary if it's not active, else switches to Secondary.
Freon
  • Controller is forcibly reconnected if it can be when a player is frozen
BW Stats
  • Added Manual mode, which displays lore, information and help for the various weapons.
  • This information is complete for That Other Weapon Pack's weapons (CX85, Bloodhound, Akeron) and half of the original BW weapons.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Fri 09 May , 2014 10:15 pm

General
  • Female meshes have their own reload animations.
Freon
  • Fixed a VERY long standing bug in Freon. When being thawed, your HP should be equal to that of the person who thawed you, or to the mean HP of your team, whichever is higher.
Defibrillators
  • Heal only to 100 hp. This weapon is single-handedly making long-range damage worthless.
Dark Star
  • Chainsaw no longer overheals.
  • Chainsaw heals user for all damage dealt.
  • Chainsaw inflicts slow with every hit. The total duration is equal to 1.25 * number of hits * fire interval of chainsaw.
CX61 Tactical Rifle
  • Healing Gas is the primary mode.
  • Healing gas consumption reduced by 70%.
  • Flamethrower damage lowered from 10 to 7.
ICIS Stimpack
  • Heals for 45 immediately and 45 after 5 seconds. Used too often as a free instant heal.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sun 11 May , 2014 11:47 pm

Freon
  • Unconvinced of any merit to the default thawing behaviour, I have reinstated the old thawing behaviour.

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Wed 14 May , 2014 12:41 pm

General
  • Adjusted kick force applied to players on hit generally
PD-97 Bloodhound
  • Increased projectile speed by 1.5x
MRS-138 Shotgun, MK781 Shotgun, M763 Shotgun, SK-410 Shotgun
  • Reduced spread fire

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Fri 16 May , 2014 3:28 am

General
  • MOP Designator replaced with Target Designator
Assault Rifles
  • Extrapolated outwards for minimum damage calculation. Now have a lower possible minimum damage over range.
  • Further cut the range of assault rifles.
Sniper Rifles
  • Adjusted minimum zoom limit

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