Re: BallisticPro Changelogs
Posted: Thu 14 Aug , 2014 11:46 pm
Freon
For better or for worse, the course of the next week is set.
- Enforced thaw delay. You may not receive teammate thaws if your thaw percentage is lower than 13%. Overtime ignores this restriction.
- Capacity down from 90 to 60.
- No longer has excessive knockback.
- Reduced the size of the MRL's effects.
- Altfire fixed.
- Fast grenades no longer explode on contact with a player after rebounding. They will bounce off and drop to the floor, exploding after their timer expires. In order to fire indirectly, the manual detonation mode is required.
- Impact damage for a Longhorn grenade is proportional to speed. It's linear.
- Detonation delay for the Longhorn's Fast grenades increased from 0.42s to 1s.
- Fixed excessive knockback on all modes.
- The Raygun has a maximum hold time. You must fire within 0.75 seconds of full charge or the weapon will simply discharge. Attempting to get around this by releasing and pressing the fire key again will result in you hitting the retrigger delay and losing your charge anyway.
- Raygun charges in 1.75 seconds, down from 2.5.
- Fixed the Raygun's plague mechanics. If you're within the radius of a plague trigger when it's created, you will be plagued. If you are within the radius of a plague bolt that hits someone, you will receive the full duration just as you would have if you walked into the trigger a millisecond after that bolt had hit.
- As I don't know how the above is going to pan out, Raygun plague bolt damage down to 40 from 60. Raygun plague damage per tick down to 5 from 6. Ticks twice per second for 8 seconds, 80 damage.
For better or for worse, the course of the next week is set.