Re: Alternative Voting system
Posted: Sun 29 Jul , 2012 1:27 pm
I find it arrogance when noone finds themsleves to take the piss and join empty server and wait some time when there is enough AS players for a good game (as you say in your last part of your post), 11. True, some things could have been done better, such as choosing maps that have bot support and adding it to the rest, to make this easier. Just as in BW, someone has to find initial population.Azarael wrote:You know as well as I do how the effect works. It happened on the Ballistic server. If AS players don't have any faith that players will join on AS maps (not enough background Assault population), they won't attempt to join an empty server. It's not arrogance, it's a response to probability. Arrogance is what is demonstrated by the so-called "pros" who consider themselves too good to play public servers.
No, the main reason for the "anti-rais sentiment" is that both groups are playing on one server. The reason you say is perhaps coming after it. I for instance am not about to show apperciation to many AS players, regardless of their skill, when they show antirais sentiment and do nothing for Assault, such as huyo. Also, you forget one thing: Today, numerous RACE players will rather go play something else than AS and come back later, and those who would stay just to have a vote, will spectate the match.Azarael wrote:As for the anti-rais sentiment, it's been demonstrated by OLDZ that raisers on the whole like a map the worse it is. While, as aforesaid, I accept that racers are necessary, I'm not about to show appreciation to those who venerate shit over gold, even within their own gametype (RACE vs OLDZ). Were their own gametype(s) with some actual merit, the rift wouldn't even exist.
They play not as a favour to us, but because if they leave, they have no chance to vote.
That's unfortunately a side effect. If there would be no AS chainvoting causing mass quit on the server (below 6 plrs) during the peak hours, I would not have to reduce the vote for AS.Azarael wrote:In the end, you're going to have to balance this. A 0.1 vote is a hard disable, and I would think very carefully about what that means. We had a 11 vote AS disabled by 2 racers yesterday which is what prompted me to change the voting so that it's not going to prompt a server currently full of AS players to ragequit.
Yes it does: A + B = A, when B = 0.Azarael wrote:A + B != A
If bot support would be useful, then this I can do.Izumo wrote:I find it arrogance when noone finds themsleves to take the piss and join empty server and wait some time when there is enough AS players for a good game (as you say in your last part of your post), 11. True, some things could have been done better, such as choosing maps that have bot support and adding it to the rest, to make this easier. Just as in BW, someone has to find initial population.
There are many gametypes I don't play which I nevertheless scorn, an example being Invasion RPG. However, yes, having race "in your face", so to speak, does nothing for goodwill. Don't know if racers leave to play something else - and if they do, I doubt it's in UT. The whole point is that they will only play race because everything else is too hard.Izumo wrote:No, the main reason for the "anti-rais sentiment" is that both groups are playing on one server. The reason you say is perhaps coming after it. I for instance am not about to show apperciation to many AS players, regardless of their skill, when they show antirais sentiment and do nothing for Assault, such as huyo. Also, you forget one thing: Today, numerous RACE players will rather go play something else than AS and come back later, and those who would stay just to have a vote, will spectate the match.
I didn't lift your restriction, I merely loosened it. I, too, accept the need for balance, but disagree with the degree of restriction initially set, and did offer a suggestion to apply the restriction under certain conditions (playercount-wise) if possible.Izumo wrote:That's unfortunately a side effect. If there would be no AS chainvoting causing mass quit on the server (below 6 plrs) during the peak hours, I would not have to reduce the vote for AS.
Only for starting, like making the game 3v3 at least.Azarael wrote:If bot support would be useful, then this I can do.
Will answer in private.Azarael wrote:There are many gametypes I don't play which I nevertheless scorn, an example being Invasion RPG. However, yes, having race "in your face", so to speak, does nothing for goodwill. Don't know if racers leave to play something else - and if they do, I doubt it's in UT. The whole point is that they will only play race because everything else is too hard.
I noticed, we'll see how yours go. However I don't think we can forsee teamstacks etc. right now.Azarael wrote:I didn't lift your restriction, I merely loosened it. I, too, accept the need for balance, but disagree with the degree of restriction initially set, and did offer a suggestion to apply the restriction under certain conditions (playercount-wise) if possible.
Don't ruin the fun, bro!Izumo_CZ wrote:Will answer in private.
The same happens with Assaulters: when RACE is chainvoted, they eventually RQ ; it's probably a lower loss than Racers RQ, but still, they wait to have a chance to play AS and 0.1 is like your vote means nothing. If you want to disable AS, disable it completely. We'll see how it goes with the new limitation though.Izumo wrote:[...] Also, you forget one thing: Today, numerous RACE players will rather go play something else than AS and come back later, and those who would stay just to have a vote, will spectate the match.
iRobot wrote:You could get that mutator that adds pings + random chat to bots and I bet most people wouldnt even notice that they are bots, assuming the AI pathing was half decent. Lot of work tho :/
Actually voting doesn't support this yet (disable map/gametype when it has 0.00 votes).Bono wrote:0.1 is like your vote means nothing