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Re: Alternative Voting system

Posted: Sun 29 Jul , 2012 1:27 pm
by iRobot

Re: Alternative Voting system

Posted: Sun 29 Jul , 2012 1:38 pm
by iZumo
Azarael wrote:You know as well as I do how the effect works. It happened on the Ballistic server. If AS players don't have any faith that players will join on AS maps (not enough background Assault population), they won't attempt to join an empty server. It's not arrogance, it's a response to probability. Arrogance is what is demonstrated by the so-called "pros" who consider themselves too good to play public servers.
I find it arrogance when noone finds themsleves to take the piss and join empty server and wait some time when there is enough AS players for a good game (as you say in your last part of your post), 11. True, some things could have been done better, such as choosing maps that have bot support and adding it to the rest, to make this easier. Just as in BW, someone has to find initial population.
Azarael wrote:As for the anti-rais sentiment, it's been demonstrated by OLDZ that raisers on the whole like a map the worse it is. While, as aforesaid, I accept that racers are necessary, I'm not about to show appreciation to those who venerate shit over gold, even within their own gametype (RACE vs OLDZ). Were their own gametype(s) with some actual merit, the rift wouldn't even exist.

They play not as a favour to us, but because if they leave, they have no chance to vote.
No, the main reason for the "anti-rais sentiment" is that both groups are playing on one server. The reason you say is perhaps coming after it. I for instance am not about to show apperciation to many AS players, regardless of their skill, when they show antirais sentiment and do nothing for Assault, such as huyo. Also, you forget one thing: Today, numerous RACE players will rather go play something else than AS and come back later, and those who would stay just to have a vote, will spectate the match.
Azarael wrote:In the end, you're going to have to balance this. A 0.1 vote is a hard disable, and I would think very carefully about what that means. We had a 11 vote AS disabled by 2 racers yesterday which is what prompted me to change the voting so that it's not going to prompt a server currently full of AS players to ragequit.
That's unfortunately a side effect. If there would be no AS chainvoting causing mass quit on the server (below 6 plrs) during the peak hours, I would not have to reduce the vote for AS.

Re: Alternative Voting system

Posted: Sun 29 Jul , 2012 1:38 pm
by iZumo
Azarael wrote:A + B != A
Yes it does: A + B = A, when B = 0.
troll2

Re: Alternative Voting system

Posted: Sun 29 Jul , 2012 3:32 pm
by Azarael
Izumo wrote:I find it arrogance when noone finds themsleves to take the piss and join empty server and wait some time when there is enough AS players for a good game (as you say in your last part of your post), 11. True, some things could have been done better, such as choosing maps that have bot support and adding it to the rest, to make this easier. Just as in BW, someone has to find initial population.
If bot support would be useful, then this I can do.
Izumo wrote:No, the main reason for the "anti-rais sentiment" is that both groups are playing on one server. The reason you say is perhaps coming after it. I for instance am not about to show apperciation to many AS players, regardless of their skill, when they show antirais sentiment and do nothing for Assault, such as huyo. Also, you forget one thing: Today, numerous RACE players will rather go play something else than AS and come back later, and those who would stay just to have a vote, will spectate the match.
There are many gametypes I don't play which I nevertheless scorn, an example being Invasion RPG. However, yes, having race "in your face", so to speak, does nothing for goodwill. Don't know if racers leave to play something else - and if they do, I doubt it's in UT. The whole point is that they will only play race because everything else is too hard.
Izumo wrote:That's unfortunately a side effect. If there would be no AS chainvoting causing mass quit on the server (below 6 plrs) during the peak hours, I would not have to reduce the vote for AS.
I didn't lift your restriction, I merely loosened it. I, too, accept the need for balance, but disagree with the degree of restriction initially set, and did offer a suggestion to apply the restriction under certain conditions (playercount-wise) if possible.

Re: Alternative Voting system

Posted: Sun 29 Jul , 2012 4:55 pm
by iZumo
Azarael wrote:If bot support would be useful, then this I can do.
Only for starting, like making the game 3v3 at least.
Azarael wrote:There are many gametypes I don't play which I nevertheless scorn, an example being Invasion RPG. However, yes, having race "in your face", so to speak, does nothing for goodwill. Don't know if racers leave to play something else - and if they do, I doubt it's in UT. The whole point is that they will only play race because everything else is too hard.
Will answer in private.
Azarael wrote:I didn't lift your restriction, I merely loosened it. I, too, accept the need for balance, but disagree with the degree of restriction initially set, and did offer a suggestion to apply the restriction under certain conditions (playercount-wise) if possible.
I noticed, we'll see how yours go. However I don't think we can forsee teamstacks etc. right now.

Re: Alternative Voting system

Posted: Sun 29 Jul , 2012 5:27 pm
by iRobot
Izumo_CZ wrote:Will answer in private.
Don't ruin the fun, bro!

Was enjoying this discussion!



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Re: Alternative Voting system

Posted: Sun 29 Jul , 2012 6:05 pm
by bOnO
Izumo wrote:[...] Also, you forget one thing: Today, numerous RACE players will rather go play something else than AS and come back later, and those who would stay just to have a vote, will spectate the match.
The same happens with Assaulters: when RACE is chainvoted, they eventually RQ ; it's probably a lower loss than Racers RQ, but still, they wait to have a chance to play AS and 0.1 is like your vote means nothing. If you want to disable AS, disable it completely. We'll see how it goes with the new limitation though.

And what about disabling AS if there are less than 6 players on the server? I don't think AS is very fun with low playercount, and yesterday we had people still voting AS while there was only 2 or 3 players joining... Or adding bots as you said. Dunno what is the easiest to implement.

Re: Alternative Voting system

Posted: Sun 29 Jul , 2012 6:09 pm
by iRobot
You could get that mutator that adds pings + random chat to bots and I bet most people wouldnt even notice that they are bots, assuming the AI pathing was half decent. Lot of work tho :/

Re: Alternative Voting system

Posted: Sun 29 Jul , 2012 6:17 pm
by darkelf
iRobot wrote:You could get that mutator that adds pings + random chat to bots and I bet most people wouldnt even notice that they are bots, assuming the AI pathing was half decent. Lot of work tho :/

I hate servers that do that!!!

So annoying

Re: Alternative Voting system

Posted: Sun 29 Jul , 2012 7:05 pm
by iZumo
We have such mutator, even customized so the bots have multiple identities. Sentinel bot is based on that btw.
Bono wrote:0.1 is like your vote means nothing
Actually voting doesn't support this yet (disable map/gametype when it has 0.00 votes).