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Re: UnWheel
Posted: Sun 17 Nov , 2013 11:35 am
by iRobot
I honestly feel air control will take away from the gametype, you should e rewarded for taking the right line and not just turboing 200 miles through the air without penalty
Re: UnWheel
Posted: Sun 17 Nov , 2013 2:35 pm
by Azarael
No other changes were made.
Re: UnWheel
Posted: Mon 18 Nov , 2013 2:51 am
by iZumo
Additional changes towards the netcode fix:
- added low speed lat. friction scaling
- added surface type friction / slip scaling
So, let the balancing begin. I'm sure Aza will supply us with two vehicles every day

Re: UnWheel
Posted: Mon 18 Nov , 2013 3:05 am
by Azarael
Thank god that there's a list of what vehicles are based on which real life models.
http://www.igcd.net/game.php?id=1000009 ... width=1920
Re: UnWheel
Posted: Mon 18 Nov , 2013 3:48 am
by iZumo
Not sure how much that will be helpful to find a harmony in 50 variables per car.
Re: UnWheel
Posted: Mon 18 Nov , 2013 3:54 am
by Azarael
It won't. It might give me some ballpark ideas about how the real-life versions of these cars perform, so that I don't have to make it up for each vehicle.

Re: UnWheel
Posted: Mon 18 Nov , 2013 11:55 am
by iRobot
Centipede 979, why can't we have this?
Re: UnWheel
Posted: Mon 18 Nov , 2013 3:11 pm
by Azarael
Because it is used only to troll and block.
Re: UnWheel
Posted: Mon 18 Nov , 2013 3:23 pm
by iRobot
Easier to ban the one person who was doing it, than to deny the entire playerbase one of the vehicles.
Right, Olli?

Re: UnWheel
Posted: Mon 18 Nov , 2013 4:38 pm
by pupimassa
Plymouth Cuda <3