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Re: It's nearly here

Posted: Fri 01 Jan , 2016 2:36 pm
by Thewalkingdead3
Earl_Vencar.:LLS:. wrote:HourIndusX is a huge texture file, you should be able to extract that from your cache. To be honest just save the map again and reload - the AF-Grandprix file is a junk file, I must have missed a mesh whilst deleting. It'll disappear after a new save.
but you can delete it, since I do not know but I'll test

Re: It's nearly here

Posted: Fri 01 Jan , 2016 2:41 pm
by Thewalkingdead3
earl I opened my map but if you gave me envoyier date and as I continue then I return you

Re: It's nearly here

Posted: Fri 01 Jan , 2016 2:41 pm
by Earl_Vencar.:LLS:.
There is probably a floating mesh hidden away that I missed. As for the texture file, it's likely one of the walls of the cube or the skybox is responsible.

Re: It's nearly here

Posted: Fri 01 Jan , 2016 2:51 pm
by Thewalkingdead3
[quote="Earl_Vencar.:LLS:."]There is probably a floating mesh hidden away that I missed. As for the texture file, it's likely one of the walls of the cube or the skybox is responsible.[/quote] I have a problem to send you map

Re: It's nearly here

Posted: Fri 01 Jan , 2016 2:55 pm
by Thewalkingdead3
essayer de enlever le fichier Unwheel de mon map svp comme vous avez déjà fais

Re: It's nearly here

Posted: Fri 01 Jan , 2016 2:58 pm
by Earl_Vencar.:LLS:.
Use English please. I've already deleted all the UnWheel elements in the file I uploaded. I have not altered your track, just deleted the random floating meshes that were the causes of the dependency errors.

Re: It's nearly here

Posted: Fri 01 Jan , 2016 3:01 pm
by Thewalkingdead3
Earl_Vencar.:LLS:. wrote:Use English please. I've already deleted all the UnWheel elements in the file I uploaded. I have not altered your track, just deleted the random floating meshes that were the causes of the dependency errors.
3days her that I sent my map is one I can then move opens the map I send you

Re: It's nearly here

Posted: Fri 01 Jan , 2016 3:10 pm
by Thewalkingdead3
have you understood ?

Re: It's nearly here

Posted: Fri 01 Jan , 2016 4:31 pm
by Greedisgood
Here is a review of the map in its current state. Not a trailer yet because my inferior racing skills didnt let me beat the traps set up by the mastermind. I cheated to get to skip some only to be devastated by the following stages (fake floor, woah! Dont think i've encountered it in any other map before, caught me off guard there).
By the way, i used random youtube video as a backgroud soundtrack and it seemingly contains lots of inappropriate stuff. Do not in any case click on the link if you suspect that you might be offended by it.

https://youtu.be/9EZhVzBNkuQ

Re: It's nearly here

Posted: Fri 01 Jan , 2016 5:01 pm
by bOnO
Platform doesn't go up? Just use FLY and spawn a new bender ;B