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Re: Bug Report Topic / Invasion Discussion

Posted: Fri 12 Sep , 2014 1:38 pm
by Jester
Bug: MK781 shotgun with energy +1 (from MWM) = instant adrenaline (got 300 adrenaline max so each shot = 300 ~ or 2xx adrenaline ~ per hit..)

Btw, before with adrenaline surge ability the amount of adrenaline you received for killing a boss for high. Now, it's just 60/70 (or maybe less ?). Don't know if this one is a bug.

Re: Bug Report Topic / Invasion Discussion

Posted: Fri 12 Sep , 2014 4:32 pm
by Aberiu
Something weird happened with adrenaline. You can no longer sustain invulnerability with it but when invulnerability is off you get incredible amounts of adrenaline with just regular weapons. For example, I got 200 from one unenchanted coach gun shot.

Re: Bug Report Topic / Invasion Discussion

Posted: Fri 12 Sep , 2014 4:37 pm
by Jester
The bug with the MK781 works with the energy from EMWM.

Re: Bug Report Topic / Invasion Discussion

Posted: Fri 12 Sep , 2014 7:39 pm
by Azarael
Fixed.

Re: Bug Report Topic / Invasion Discussion

Posted: Fri 12 Sep , 2014 9:55 pm
by Jester
Azarael wrote:Fixed.
Thanks

Re: Bug Report Topic / Invasion Discussion

Posted: Thu 18 Sep , 2014 9:56 pm
by Satin
When you buy the Anti Vehicle weapons, what do you actually get, the text says 'AVRIL & Grenade Launcher' what do those work out to in BW weapons.

Re: Bug Report Topic / Invasion Discussion

Posted: Mon 22 Sep , 2014 3:29 pm
by Satin
Caly: Please define super weapons, as we can't now enchant things like the streak rocket launcher.
Presumably you ARE aware that these things have extremely limited ammo, don't tend to resupply much and are not really 'superweapons'

If everyone continues to nerf stuff arbitrarily you'll find that less players will play. Changes on the server are a good thing - when they're planned out in a thoughtful way. Changes for the sake of change with no real thought, are a crap idea and piss everyone off.

I thought changes were supposed to be discussed with the team before actioned?? what happened to that?

Re: Bug Report Topic / Invasion Discussion

Posted: Mon 22 Sep , 2014 5:46 pm
by Aberiu
I don't see any reason to reduce infinity's damage to 0. We already have weapons of spam, and infinity weapons didn't break anything. Medics get infinity +30 and healing, also pretty much every weapon gets unlimited ammo as soon as you buy resupply lvl2 or higher, which is quite cheap. Infinity is a newbie enchant in most cases, punishing newbies doesn't look like a good idea to me.

Re: Bug Report Topic / Invasion Discussion

Posted: Mon 22 Sep , 2014 6:25 pm
by iRobot
Unlimited ammo is bad. If you never have to leave your hiding place to go restock then ammo pickups even being on the map is redundant.

The ability should be reworked to make shots use half ammo or something, so you can still run out, albeit less often.

Re: Bug Report Topic / Invasion Discussion

Posted: Mon 22 Sep , 2014 6:26 pm
by Azarael
The Resupply ability makes Infinity obsolete. You never run out of ammo on Invasion.