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Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Tue 26 Nov , 2013 6:02 pm
by darkelf
iRobot wrote:Would you be interested in making the maze different / more difficult?

It seems everyone knows it with their eyes closed these days.
Unless something is game breaking in this map im done. I'm looking forward to making a sequel to this.

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Tue 26 Nov , 2013 6:08 pm
by iRobot
That works too :)

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Mon 13 Jan , 2014 4:07 pm
by darkelf
Map: Version ... No idea at this point..

Download: http://www.mediafire.com/download/5rd6e ... REV%5D.zip

Change Log:

Obj 2 fix:
-Fixed banked turns to be smoother.
General fixes:
-Clean up (aligning things to be more pleasing on the eye vs pleasing on editor grid line.
-Added time limit extender mechanics (just like derby). Starting time limit is 10 min. Completing obj 1 gives you 10 min. Same for objs 2 and 3.
-Added anti wait measures made by Azareal I would assume.


@Azareal- I tried doing the ^^. However instead of decreasing time to 45 seconds it increases time by 45 min. I might of screwed something up. I wasen't able to figure it out. Mind taking a look at it and fix it before it goes on server?

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Mon 13 Jan , 2014 4:21 pm
by Azarael
The volume's ForEach iterator is only picking up one RACE_ExtendTimeLimit actor when there are actually three.

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Mon 13 Jan , 2014 4:27 pm
by iRobot
This repeated use of Azareal

Thanks for map! Loving the new wait protection.

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Mon 13 Jan , 2014 4:31 pm
by Azarael
Yup. Finally got pissed off with players refusing to finish maps.

Regarding the volume issue, ForEach only picks up a single RACE_ExtendTimeLimit out of the 3 on-map, but it picks up every StaticMeshActor on the level when I try with that class. editactor name=RACE_ExtendTimeLimit0-2 all work, so they're not being deleted.

I've added the option to manually input the expected time limit increases at the point at which the volume is used.

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Mon 13 Jan , 2014 5:38 pm
by darkelf
Thanks!

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Mon 13 Jan , 2014 5:46 pm
by iRobot
Out of curiousity, if the timer is 5 mins and the volume sets it to 1:30 when Player A enters, would it then set itself to 1:30 again when Player B enters 20 seconds later?

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Mon 13 Jan , 2014 5:51 pm
by darkelf
iRobot wrote:Out of curiousity, if the timer is 5 mins and the volume sets it to 1:30 when Player A enters, would it then set itself to 1:30 again when Player B enters 20 seconds later?
The volume is set to only be triggerable once.

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Mon 13 Jan , 2014 6:52 pm
by Azarael
Uploaded as RACE-ScorpionCoaster following new convention.