Discuss the BW-Invasion server here.
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xOdiumNostrumx
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by xOdiumNostrumx » Thu 11 Apr , 2013 8:17 pm
It's probably more due to the novelty wearing off.
Sure, I was exaggerating a lot in my previous post, and tried to gain his attention.
And I have nothing against balancing, but imo these over night changes were too drastic. In most maps we are unable to reach 10th wave ffs
/offtopic
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Calypto
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by Calypto » Fri 12 Apr , 2013 2:53 am
Satin wrote:original 150+ hp + 100 aden penalty to resurrect someone, that has been toned down some now though.
It was actually supposed to take 75% of your health, not 150+ health and stop whenever. Again, it's not my fault talentless coders find this game and make playable shit in the form of text.
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ApeX
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by ApeX » Tue 30 Apr , 2013 12:55 pm
Hi,
Well personally i pretty much satisfied with the new(not) weapon change spawn after few minutes. But if any high dmg weps like Rail Gun, Acid Gun etc etc doesnt spawn in a map. it would be pretty hard or impossible as low dmg guns like ak-47, shotguns cant even do a 0.01 % dmg on the Makrons. So if there wont be new weps in a map after few minutes i would like to see makrons removed from the boss wave (12) and in the last wave.
Thanks
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Azarael
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by Azarael » Tue 30 Apr , 2013 1:04 pm
You guys seriously fail to understand how the game works on any level, don't you?
Here's a tip: The AK-47 does five times as much damage per second as the Railgun and 2.5 times as much accounting for the Rail's invasion damage scaling. I don't understand why people on the Invasion server have this delusion that per-shot damage matters at ALL against bosses.
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iRobot
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by iRobot » Tue 30 Apr , 2013 1:47 pm
Then the bug is that railgun is underwhelming. Surely heavy weapons should be better on boss enemies than standard weapons.
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ApeX
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by ApeX » Tue 30 Apr , 2013 3:32 pm
Here's a tip: The AK-47 does five times as much damage per second as the Railgun and 2.5 times as much accounting for the Rail's invasion damage scaling. I don't understand why people on the Invasion server have this delusion that per-shot damage matters at ALL against bosses.
Yeah i am pretty satisfied with this but the fact is it doesnt damage the makron!!
To hit it we need a high dmg weps.(of course you know).
and it is not gauranteed that we could get any high dmg weps atm. So like i said
i would like to see makrons removed from the boss wave (12) and in the last wave.
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xOdiumNostrumx
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by xOdiumNostrumx » Tue 30 Apr , 2013 9:34 pm
If this (changing spawn weaps, spawn places etc.) was done intentionally and not by mistake, then it was completely unnecessary imo. Acid OP? Well, nerf it, but why manipulate other things which were spot on.
Also that new inv game mode with regular weapons is bugged as hell.
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Calypto
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by Calypto » Wed 01 May , 2013 1:40 am
xOdiumNostrumx wrote:If this (changing spawn weaps, spawn places etc.) was done intentionally and not by mistake, then it was completely unnecessary imo. Acid OP? Well, nerf it, but why manipulate other things which were spot on.
Also that new inv game mode with regular weapons is bugged as hell.
Strange, that's unintentional.
The new gametype is actually not supposed to be released yet (not sure how it's even playable).
EDIT: Ok, the new gametype is now fixed for play.
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Azarael
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by Azarael » Wed 01 May , 2013 4:04 pm
Makrons still have vehicle armor? I was under the impression Calypto had removed it.
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xOdiumNostrumx
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by xOdiumNostrumx » Wed 01 May , 2013 7:35 pm
Most of the invasion players are so damn boring when there is something new and fresh on the horizon like this new game mode...I think that the new mode hasn't been voted even once so far. Maybe the main problem is that you have to start from the beginning. It would be probably more friendly towards regular players if inv levels would be somehow transfered to this new game type. Or maybe votes weighting would help as a start.
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