UnWheel

Discuss the mod server here.
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Azarael
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Re: UnWheel

Post by Azarael » Mon 18 Nov , 2013 5:12 pm

I've also adjusted the spawns on the maps to accomodate normally-sized vehicles. Using the Bus or the Centipede will cause issues at spawn. :)

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iRobot
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Re: UnWheel

Post by iRobot » Mon 18 Nov , 2013 5:28 pm

Why does the Wildfish II in that link look nothing like the WildFish II we had?

.=

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Azarael
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Re: UnWheel

Post by Azarael » Mon 18 Nov , 2013 5:32 pm

That definitely is the Wildfish II.

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iRobot
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Re: UnWheel

Post by iRobot » Mon 18 Nov , 2013 5:44 pm

Azarael wrote:That definitely is the Wildfish II.
what

The WildFish II we had was some yellow 4v4 buggy/truck thing

This pic says its a muscle car?

Image

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Azarael
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Re: UnWheel

Post by Azarael » Mon 18 Nov , 2013 5:45 pm

You're confusing the Wildfish II with the Wildfish 4x4. One's a default vehicle and reasonably balanced. The other's the retardedly OP surfboard monster truck variant.

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iRobot
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Re: UnWheel

Post by iRobot » Mon 18 Nov , 2013 5:49 pm

Oh, fair enough.

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iRobot
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Re: UnWheel

Post by iRobot » Mon 18 Nov , 2013 10:20 pm

I would like to request a lengthier test on the racing server.

There is a lot of work going into the mod currently, and I wouldn't want to see a large amount of this going to waste pending bad reception of the mod.

If anything, this could use player feedback over a few weeks, with improvements on the fly, than holding it back until its deemed 'complete'.

Argument for this is mainly the default vehicle is pretty much completed now, and any Anti TCC issues can be bypassed by forcing the one vehicle.

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Azarael
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Re: UnWheel

Post by Azarael » Mon 18 Nov , 2013 10:35 pm

Can't disagree. Nothing would stop me balancing vehicles in the meantime.

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Re: UnWheel

Post by iZumo » Mon 18 Nov , 2013 11:32 pm

Not against that either as physics is now ok, however we need to look on the mismatch issues I got on the maps. They are for some reason loaded when I start UnWheel and do not get unloaded.

I'll fix AntiTCC in the meantime, we need to make sure there are no problems with CM. After that, things like HUD can get fixed and integration to LDG Game can be made (colored names and chat, and jukebox).

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Azarael
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Re: UnWheel

Post by Azarael » Mon 18 Nov , 2013 11:45 pm

Do you start UnWheel as the total conversion?

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