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				Re: UnWheel
				Posted: Mon 18 Nov , 2013 5:12 pm
				by Azarael
				I've also adjusted the spawns on the maps to accomodate normally-sized vehicles. Using the Bus or the Centipede will cause issues at spawn. 

 
			 
			
					
				Re: UnWheel
				Posted: Mon 18 Nov , 2013 5:28 pm
				by iRobot
				Why does the Wildfish II in that link look nothing like the WildFish II we had?
 
 
			 
			
					
				Re: UnWheel
				Posted: Mon 18 Nov , 2013 5:32 pm
				by Azarael
				That definitely is the Wildfish II.
			 
			
					
				Re: UnWheel
				Posted: Mon 18 Nov , 2013 5:44 pm
				by iRobot
				Azarael wrote:That definitely is the Wildfish II.
what
The WildFish II 
we had was some yellow 4v4 buggy/truck thing
This pic says its a muscle car?

 
			 
			
					
				Re: UnWheel
				Posted: Mon 18 Nov , 2013 5:45 pm
				by Azarael
				You're confusing the Wildfish II with the Wildfish 4x4. One's a default vehicle and reasonably balanced. The other's the retardedly OP surfboard monster truck variant.
			 
			
					
				Re: UnWheel
				Posted: Mon 18 Nov , 2013 5:49 pm
				by iRobot
				Oh, fair enough.
			 
			
					
				Re: UnWheel
				Posted: Mon 18 Nov , 2013 10:20 pm
				by iRobot
				I would like to request a lengthier test on the racing server. 
There is a lot of work going into the mod currently, and I wouldn't want to see a large amount of this going to waste pending bad reception of the mod. 
If anything, this could use player feedback over a few weeks, with improvements on the fly, than holding it back until its deemed 'complete'.
Argument for this is mainly the default vehicle is pretty much completed now, and any Anti TCC issues can be bypassed by forcing the one vehicle.
			 
			
					
				Re: UnWheel
				Posted: Mon 18 Nov , 2013 10:35 pm
				by Azarael
				Can't disagree. Nothing would stop me balancing vehicles in the meantime.
			 
			
					
				Re: UnWheel
				Posted: Mon 18 Nov , 2013 11:32 pm
				by iZumo
				Not against that either as physics is now ok, however we need to look on the mismatch issues I got on the maps. They are for some reason loaded when I start UnWheel and do not get unloaded.
I'll fix AntiTCC in the meantime, we need to make sure there are no problems with CM. After that, things like HUD can get fixed and integration to LDG Game can be made (colored names and chat, and jukebox).
			 
			
					
				Re: UnWheel
				Posted: Mon 18 Nov , 2013 11:45 pm
				by Azarael
				Do you start UnWheel as the total conversion?