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Re: mapfixes
Posted: Sun 14 Jul , 2013 2:49 pm
by Socio
Okay, some of you might not like what I did with Blazing, but its for the better in my opinion. The original map has been splitted to 3 maps, a track each and playing 1 disables the other 2. So its 20 mins instead of an hour in lenght of the old one. I hope this will keep raisers less buttfrustrated over the map and minimize the massive RAGEQUIT from them.
http://www.mediafire.com/?d7t6itk1wmtcfyg
Re: mapfixes
Posted: Sun 14 Jul , 2013 11:41 pm
by iZumo
I coverted the Minecraft (yes, more lags, it actually lags in the editor

) race by Ratchet. Didn't fix glitches yet (yes I kno about the obj2

). Music is xx-Sanctuary.ogg, DL:
http://ut2004.ldg-gaming.eu/music/
Re: mapfixes
Posted: Mon 07 Jul , 2014 8:02 pm
by darkelf
AS-LegoWars:
Changlog 7/7/2014:
-the 4 areas now have forced respawns. Tired of dealing with dimwits sticking around in old areas looking completely clueless.
-Blocking volumes placed in area 2 by aza (i think) have been modified to cover the spawn area as well. Along with this added blocking volumes to prevent benders getting into obj areas/spawns (going down stairs).
Map uploaded.
Re: mapfixes
Posted: Wed 27 Aug , 2014 4:04 pm
by bOnO
Can someone take 30s of his time to fix Happy Scorpion and remove/balance the roof above the 3 tunnels going to obj 2? I'm tired of the Knut syndrome that more and more people seem to adopt, that is camping THE WHOLE FUCKING GAME on the roof to shoot and push people with the shock rifle instead of *trying* to do the obj... (the shock rifle is next to the loop on a small platform with max ammo, and there is a megahelath on the roof with other ammo supplies).
Thanks in advance.
Re: mapfixes
Posted: Wed 27 Aug , 2014 4:21 pm
by iRobot
Probably better to just remove the shock. It doesn't work too well on open maps with vehicles.
Re: mapfixes
Posted: Wed 27 Aug , 2014 7:51 pm
by Calypto
Made it inaccessible to 98% of the server
https://www.mediafire.com/?f8xuu8d9n60p9iq
Re: mapfixes
Posted: Wed 27 Aug , 2014 7:59 pm
by iRobot
I am in the 2%

Re: mapfixes
Posted: Wed 27 Aug , 2014 9:31 pm
by darkelf
I copied over the changes to the other version of this map as well. Also made same type change to the shock rifle on obj 1(it can be done with shield gun or without depending if you have dropped down from the tunnel or not). (both live)
The change was to make the jump to get shock rifle require a shield jump wall dodge jump. This will fix the problem and cause rage and tears. I'm ok with this.
Re: mapfixes
Posted: Wed 27 Aug , 2014 9:39 pm
by Calypto
Good job, we will be training them for RACE-ShieldgunScorpion. We could even make it shield jump + shield wall dodge jump

Re: mapfixes
Posted: Wed 27 Aug , 2014 10:20 pm
by Azarael
Stop putting trial jumps into regular maps. I'm sure you realise I have no interest in HappyScorpion as I don't play AS/Race anymore, but your solution is shit from an objective point of view as well. All that will happen is that players who can do trials will get the shock rifle and do exactly the same thing as before, making your solution crap.
Just remove the weapon if it's a problem rather than adding a non-solution.