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Re: New NitroVehicles

Posted: Thu 28 Apr , 2011 3:09 pm
by iZumo
Nitro Vehicles 7 Patch 4
- adapted ONSPlus exiting code
- flipping empty vehicle of the opposite team may not kill you, this is solved only partially, so don't count on it
- added Nitro TC-1200
- tweaked physics settings a bit
- added option in menu to turn of skidding effects

Re: New NitroVehicles

Posted: Sun 01 May , 2011 2:08 pm
by iZumo
Nitro Vehicles 7 Patch 5
- Bender passengers have also fixed exiting code
- fixed shield effect not displaying

Re: New NitroVehicles

Posted: Sat 07 May , 2011 12:32 pm
by Raven
Hi,

can someone please explain how can I do with the Scorpions in the air several actions?
So I Bewegungten such as in my CarBall. I can tilt the air such as the Scorpion forwards.
I hope you know what I mean ^^.

Greetings
Raven

Re: New NitroVehicles

Posted: Sat 07 May , 2011 2:06 pm
by Azarael
In CarBall, when you're in the air, you can press Jump and Crouch to tilt your nose up or down.

Re: New NitroVehicles

Posted: Sun 08 May , 2011 4:46 am
by TheDejaVuPl@yer
Pls add horizontal teleportation ability (for maneurs) and morphing on-the-go (to drive between and under the benders).

Re: New NitroVehicles

Posted: Wed 11 May , 2011 10:50 pm
by Raven
Hi,

In many maps, it is the case that occurs in the vehicles a strange behavior. At ramps where one goes down (means speeding), the vehicle slides sideways. And in some cases, if one is available.
Can one do something better, right?

Greetings
Raven

Re: New NitroVehicles

Posted: Wed 11 May , 2011 11:22 pm
by iZumo
Yes that is a bug of the builtin wheeled vehicle simulator.

Re: New NitroVehicles

Posted: Wed 11 May , 2011 11:27 pm
by Raven
That would be really cool if the bug is corrected^^

Re: New NitroVehicles

Posted: Wed 11 May , 2011 11:36 pm
by iZumo
Definitely not in near future unfortunately (it's not an easy fix).

Re: New NitroVehicles

Posted: Thu 12 May , 2011 12:04 am
by Raven
ok, then we have to wait wait, the vehicles make it fun (up to this point ^^).