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Re: RACE-ScorpionCoaster
Posted: Mon 13 Jan , 2014 7:28 pm
by iZumo
What actually is the "anti-wait" measure?

Re: RACE-ScorpionCoaster
Posted: Mon 13 Jan , 2014 7:40 pm
by darkelf
Izumo_CZ wrote:What actually is the "anti-wait" measure?

It shall stay a mystery! Its magical and any attempt to counteract it will result with the full weight of azareal coming down on you! So he says.
Re: RACE-ScorpionCoaster
Posted: Mon 13 Jan , 2014 9:32 pm
by iZumo
I was hoping for smth like "you'll get perma EMP'd when you wait too much", because
EMP - it's the best!.

Re: RACE-ScorpionCoaster
Posted: Mon 17 Mar , 2014 10:11 am
by darkelf
Map: Race-SonoftheCoaster (Not finished. No end trigger.)
Author: dark_elfy
Description: A sequel to Scorpion coaster. Was planning on making it 3 objectives. Only completed 1 of those objectives.. kinda.. to short atm. Obj 2 is identical to the entrance of obj 1 on other side of landing area. Obj 3 is designed as a loop de loop drop into track. I did all the work for a secret with the idea of tony hawk skate boarder collect the letters SKATE idea with RACE instead. Just need a location or idea for what to unlock once its completed. Atm a bridge is activated with a teleporter leading to no where.
Download:
http://www.mediafire.com/download/nkjy6 ... oaster.zip
I'm dropping the project. Going to seek other games and projects for the time being. So anyone wanting to pick up where I left off feel free. If not oh well I enjoyed making the RACE idea so maybe someone will just want that bit of the map.
Re: RACE-ScorpionCoaster
Posted: Mon 17 Mar , 2014 11:21 am
by Earl_Vencar.:LLS:.
I'll take up the challenge, as I've already tested the first objective. I have a few ideas.
Re: RACE-ScorpionCoaster
Posted: Thu 03 Apr , 2014 10:40 am
by darkelf
I decided to pick up this project again. I'm bored nothing really interesting to play so I'm just going to spend my days off mapping and doing photo projects..(like my new signature..I'm novice but I'm liking this new hobby)
Either way back on topic.
Finished the concept for track 2.
Teaser Screen shot:

Re: RACE-ScorpionCoaster
Posted: Mon 14 Apr , 2014 4:51 am
by darkelf
Change Log(04/13/2014):
-Blocking/kill volumes removed.
-Checkpoint system implemented.
-PreFinish Volume added to last objective.
-All objs have been changed to be triggered by vehicle only. (No tears.. Its a vehicle trial map. You should complete the map in vehicle.)
Download:
http://www.mediafire.com/download/wjyji ... ter[C].zip
Re: RACE-ScorpionCoaster
Posted: Mon 14 Apr , 2014 9:21 pm
by Earl_Vencar.:LLS:.
Bit of an issue with the PreFinishVolume. Was set to 61 minutes instead of 1 minute after players voted to end.

Re: RACE-ScorpionCoaster
Posted: Mon 14 Apr , 2014 9:24 pm
by Azarael
Known issue, fixed in an update which was in Work directory. It happens if you make a RACE_PreFinishVolume without inputting the amount of extended time. Since the extended time total for ScorpCoaster is 30 and there are 2 rounds of AS, it gave the intended time plus 60.
Re: RACE-ScorpionCoaster
Posted: Tue 15 Apr , 2014 12:11 am
by darkelf
Azarael wrote:Known issue, fixed in an update which was in Work directory. It happens if you make a RACE_PreFinishVolume without inputting the amount of extended time. Since the extended time total for ScorpCoaster is 30 and there are 2 rounds of AS, it gave the intended time plus 60.
Yep fixed this issue on scorpcoaster,son of coaster and furry. Download links are all updated to newest version.