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Re: Discussion - The Killstreak System

Posted: Wed 03 Jul , 2013 1:13 pm
by Capaco
KS1 = choose the option u want or donate a ks2 wep

KS2 = choose the option u want for the end of the round or donate a ks 3 wep for 30 s

KS3 = u receive the weapon for 30 s

Tbh i dont see lot of ppl getting ks 3, in my opinion a guy called IRobot gets it most time ;'D'D . U would get it for 30 s and if u think it is still too strong, the kills u do in the 30s dont count for a new ks. So at the next round u start at 0. fuck_yeah


What do u think? (=

Re: Discussion - The Killstreak System

Posted: Wed 03 Jul , 2013 1:23 pm
by iRobot
Easier to only allow KS to people with skill <6

;'D'D ;'D'D

Re: Discussion - The Killstreak System

Posted: Wed 03 Jul , 2013 2:58 pm
by Butcher
iRobot wrote:Easier to only allow KS to people with skill <6

;'D'D ;'D'D
Skill system is accumulative... so all the bad games I've played and all the lags and delays and weapon tests are there, I have improved, but still my skill remains 5.5 ... Shall I get a KS3 to pursue the robot? fuck_yeah

Re: Discussion - The Killstreak System

Posted: Wed 03 Jul , 2013 3:49 pm
by iRobot
Another reason the KS receives a lot of negative comments is the simple fact that, a clear majority of the players only see these weapons killing them, and never get to use them. In that regard they only cause frustration and when X weapon is killing you all the time, it's difficult to say "Oh wow, that's awesome!"

Re: Discussion - The Killstreak System

Posted: Wed 03 Jul , 2013 4:26 pm
by Azarael
Not sure that's exactly true given the donation system.

Re: Discussion - The Killstreak System

Posted: Wed 03 Jul , 2013 4:32 pm
by iRobot
KS3 mainly, you took that honor away from them :P

Re: Discussion - The Killstreak System

Posted: Wed 03 Jul , 2013 4:42 pm
by iZumo
Also, one thing could change - when you claim KS1, your counter towards KS2 doesn't reset etc. Simply make it that claiming KS1 resets the counter.

So I myself would see it fit as:
KS1: stays as is or you can donate KS1 and get adrenaline instead (i.e not donating KS2, because practially bad players won't use them well). Afaik, dunno if this still applies, KS1 were weapons more suitable versus masses. KS2 are not really good at that.
KS2: a KS2 weapon for 30 s (can be more if seen fit)
KS3: a KS3 weapon for 30 s

KS2 and KS3 could increase your speed to prevent ppl evading from you. Claiming a KS will reset your counter.

Re: Discussion - The Killstreak System

Posted: Wed 03 Jul , 2013 4:55 pm
by Azarael
The problem with time, though, is that you can't account for it. Why is Booster the most preferred of all the adrenaline combos, for example? There's no time limit on it. It happens that I pop Berzerk and don't see anyone. I'm not comfortable with the idea of a 30s time limit on 9 and 16 kill streak weapons, especially if the warning message, which was designed so that teams could target players using streaks, remains.

What I am considering though is moving to score streaks instead of kill streaks.

Re: Discussion - The Killstreak System

Posted: Wed 03 Jul , 2013 4:57 pm
by iRobot
Would you be interested in non-weapon killstreaks?

As you have donation for KS1, how about a KS3 that will thaw your whole team once.

Re: Discussion - The Killstreak System

Posted: Wed 03 Jul , 2013 5:21 pm
by Azarael
At the moment there's support for dummy killstreaks which just call a static function, so such a thing could exist.