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Re: NEW MAP
Posted: Tue 18 Aug , 2015 4:12 pm
by Calypto
jefe wrote:I don't think doing it for him is the answer. He needs to work through some tutorials. Also he needs to understand that if he doesn't speak clearly and spell correctly in French, his words won't translate.
Regarding IKEA nonsense, I made some modular slot car track meshes for a
mario kart level a long time ago. I'm not into assault at all, but I could convert them to static meshes if someone wanted to use them for 2k4. As it is now, anyone can DL the
sketchup model and convert them (the modular bits are stored as components in the model.)
I've even provided a translated version of Angel Mapper's tutorial. At this point, there's no excuse.
Re: NEW MAP
Posted: Tue 18 Aug , 2015 5:22 pm
by iZumo
So tempted to make another fake post

, but once was enough.
Re: NEW MAP
Posted: Wed 19 Aug , 2015 1:21 pm
by Thewalkingdead3
i have mod race and i can create my map
Re: NEW MAP
Posted: Fri 21 Aug , 2015 9:35 pm
by Socio
Earl_Vencar.:LLS:. wrote:You cannot just stick loads of random meshes together and expect a track to appear (no IKEA nonsense please, I'm in a filthy mood).

Race "mappers" had been doing this shit before, splitting the meshes with random bsp brushes or copy pasted materials from other race maps. Examples can be found in one of the trial mash-ups that lelfy made. He isn't doing anything new, he just isn't lucky enought to find some "proper" track meshes like catwalks and those city roads that many other maps cherish.